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path: root/src/net_client.c
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2006-01-10Reliable packet transport mechanismSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 279
2006-01-09Send clients their player number, and indicate on the waiting screenSimon Howard
which client we are. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 278
2006-01-09Deduce a sane player name by examining environment variables. AddSimon Howard
a "player_name" setting to chocolate-doom.cfg. Transmit the name to the server and use the names players send in the waiting data list. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 277
2006-01-08Allow the server to reject clientsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 268
2006-01-08Fix double free of addressesSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 267
2006-01-08Detect when client connection is disconnected.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 265
2006-01-08Move common connection code into net_common.c, shared by serverSimon Howard
and client code. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 263
2006-01-07Send player name and address in the waiting data packets. Display theseSimon Howard
on the waiting screen, and improve the waiting screen appearance. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 262
2006-01-02Restructure the waiting screen code. Establish our own separate eventSimon Howard
loop while waiting for the game to start, to avoid affecting the original code too much. Move some _gui variables to net_client.c. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 252
2006-01-02Fix connect timeout and shutdown client properly if we fail to connect.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 246
2006-01-02Fix packet not freed back after being sent.Simon Howard
Code to disconnect clients from the server side. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 242
2006-01-02Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 239
2006-01-01Client disconnect codeSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 238
2005-12-30Fix client code to correctly send reply to server on connection.Simon Howard
Add "waiting screen" while waiting for the game to start. Hook in the new networking code into the main game code. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 235
2005-12-29Working client connect codeSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 233
2005-12-29Add initial client/server connect code. Reorganise sources list inSimon Howard
Makefile.am. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 232