Age | Commit message (Expand) | Author |
2006-05-05 | Syncronise the -timer/-avg parameters across all clients to avoid desyncs. | Simon Howard |
2006-04-14 | Add ability to play using the Vanilla player sync code | Simon Howard |
2006-04-06 | Use BACKUPTICS everywhere. Remove NET_TICCMD_QUEUE_SIZE | Simon Howard |
2006-04-06 | Sanity check data received by the server. Send version string earlier | Simon Howard |
2006-03-30 | Split off timer code into separate i_timer.c file. Add d_dedicated.c | Simon Howard |
2006-03-24 | Adjust anti-CPU-hogging sleep times. | Simon Howard |
2006-03-07 | Indicate when a message has been received from the server. | Simon Howard |
2006-03-07 | Convert NET_CL_SafePuts to NET_SafePuts, and print rejection messages | Simon Howard |
2006-03-07 | Generic console message mechanism. Inform all players when recording | Simon Howard |
2006-03-01 | Send the nomonsters flag on netgame start. | Simon Howard |
2006-02-27 | Fix problem starting games with four players | Simon Howard |
2006-02-27 | Working client sync: adjust the clock to try to match the latency of other | Simon Howard |
2006-02-24 | Fix -extratics | Simon Howard |
2006-02-23 | Detect when clients are disconnected from the server, recover cleanly | Simon Howard |
2006-02-23 | Set ticdup from the command line with the -dup parameter. | Simon Howard |
2006-02-23 | Add lowres_turn to indicate whether we generate angleturns which are | Simon Howard |
2006-02-23 | Fix bugs in resend code for server->client data | Simon Howard |
2006-02-22 | Packet resends for server->client gamedata | Simon Howard |
2006-02-19 | Move tic number expansion code to common code. Parse game data packets | Simon Howard |
2006-02-17 | Full working resends for client->server comms | Simon Howard |
2006-02-17 | Request resends for missed packets | Simon Howard |
2006-01-22 | Periodically request the time from clients to estimate their offset to | Simon Howard |
2006-01-21 | Add first game data sending code. Check the client version when connecting. | Simon Howard |
2006-01-14 | Include the game version in the settings structure. | Simon Howard |
2006-01-13 | Fix game start packet parsing logic. | Simon Howard |
2006-01-13 | Only accept sane player values when starting a new game. | Simon Howard |
2006-01-12 | Only start new games when in the waiting-for-start state. | Simon Howard |
2006-01-12 | Game start packets | Simon Howard |
2006-01-10 | Reliable packet transport mechanism | Simon Howard |
2006-01-09 | Send clients their player number, and indicate on the waiting screen | Simon Howard |
2006-01-09 | Deduce a sane player name by examining environment variables. Add | Simon Howard |
2006-01-08 | Allow the server to reject clients | Simon Howard |
2006-01-08 | Fix double free of addresses | Simon Howard |
2006-01-08 | Detect when client connection is disconnected. | Simon Howard |
2006-01-08 | Move common connection code into net_common.c, shared by server | Simon Howard |
2006-01-07 | Send player name and address in the waiting data packets. Display these | Simon Howard |
2006-01-02 | Restructure the waiting screen code. Establish our own separate event | Simon Howard |
2006-01-02 | Fix connect timeout and shutdown client properly if we fail to connect. | Simon Howard |
2006-01-02 | Fix packet not freed back after being sent. | Simon Howard |
2006-01-02 | Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_. | Simon Howard |
2006-01-01 | Client disconnect code | Simon Howard |
2005-12-30 | Fix client code to correctly send reply to server on connection. | Simon Howard |
2005-12-29 | Working client connect code | Simon Howard |
2005-12-29 | Add initial client/server connect code. Reorganise sources list in | Simon Howard |