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path: root/src/net_client.h
AgeCommit message (Expand)Author
2014-05-05Clean up file headers.Simon Howard
2013-04-02Split game start sequence into two-stage process. This is the firstSimon Howard
2012-10-28Merge from trunk.Simon Howard
2012-10-25Switch from MD5 to SHA-1 for network digests.Simon Howard
2011-10-19Change MAXPLAYERS to NET_MAXPLAYERS and add back individual MAXPLAYERSSimon Howard
2010-11-20Remove dependency of network code on Doom code.Simon Howard
2008-09-11Refactor configuration file system to allow configuration file variablesSimon Howard
2008-09-06Remove includes of doomdef.h where possible, move generic parts into topSimon Howard
2007-05-16Rejig net_cl_new_sync and drone to be in d_net.c instead ofSimon Howard
2006-10-18Strip out CVS logs, RCS Id tags.Simon Howard
2006-10-14Display drone indicator on the netgame waiting screen if drones are connected.Simon Howard
2006-10-14Display a different message from the normal WAD directory warning ifSimon Howard
2006-10-06Send deh/wad md5sums to players at the waiting screen. Display a warningSimon Howard
2006-09-29Working drone clients!Simon Howard
2006-04-14Add ability to play using the Vanilla player sync codeSimon Howard
2006-03-02Remove redundant code, shut up warningsSimon Howard
2006-01-12Game start packetsSimon Howard
2006-01-09Send clients their player number, and indicate on the waiting screenSimon Howard
2006-01-09Deduce a sane player name by examining environment variables. AddSimon Howard
2006-01-07Send player name and address in the waiting data packets. Display theseSimon Howard
2006-01-02Restructure the waiting screen code. Establish our own separate eventSimon Howard
2006-01-02Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_.Simon Howard
2006-01-01Client disconnect codeSimon Howard
2005-12-30Fix client code to correctly send reply to server on connection.Simon Howard
2005-12-29Working client connect codeSimon Howard
2005-12-29Add initial client/server connect code. Reorganise sources list inSimon Howard