Age | Commit message (Expand) | Author |
2007-05-16 | Rejig net_cl_new_sync and drone to be in d_net.c instead of | Simon Howard |
2006-10-18 | Strip out CVS logs, RCS Id tags. | Simon Howard |
2006-10-14 | Display drone indicator on the netgame waiting screen if drones are connected. | Simon Howard |
2006-10-14 | Display a different message from the normal WAD directory warning if | Simon Howard |
2006-10-06 | Send deh/wad md5sums to players at the waiting screen. Display a warning | Simon Howard |
2006-09-29 | Working drone clients! | Simon Howard |
2006-04-14 | Add ability to play using the Vanilla player sync code | Simon Howard |
2006-03-02 | Remove redundant code, shut up warnings | Simon Howard |
2006-01-12 | Game start packets | Simon Howard |
2006-01-09 | Send clients their player number, and indicate on the waiting screen | Simon Howard |
2006-01-09 | Deduce a sane player name by examining environment variables. Add | Simon Howard |
2006-01-07 | Send player name and address in the waiting data packets. Display these | Simon Howard |
2006-01-02 | Restructure the waiting screen code. Establish our own separate event | Simon Howard |
2006-01-02 | Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_. | Simon Howard |
2006-01-01 | Client disconnect code | Simon Howard |
2005-12-30 | Fix client code to correctly send reply to server on connection. | Simon Howard |
2005-12-29 | Working client connect code | Simon Howard |
2005-12-29 | Add initial client/server connect code. Reorganise sources list in | Simon Howard |