Age | Commit message (Expand) | Author |
---|---|---|
2006-01-12 | Game start packets | Simon Howard |
2006-01-09 | Send clients their player number, and indicate on the waiting screen | Simon Howard |
2006-01-09 | Deduce a sane player name by examining environment variables. Add | Simon Howard |
2006-01-07 | Send player name and address in the waiting data packets. Display these | Simon Howard |
2006-01-02 | Restructure the waiting screen code. Establish our own separate event | Simon Howard |
2006-01-02 | Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_. | Simon Howard |
2006-01-01 | Client disconnect code | Simon Howard |
2005-12-30 | Fix client code to correctly send reply to server on connection. | Simon Howard |
2005-12-29 | Working client connect code | Simon Howard |
2005-12-29 | Add initial client/server connect code. Reorganise sources list in | Simon Howard |