Age | Commit message (Collapse) | Author |
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 704
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 699
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players are mixing Freedoom/Original IWADs.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 698
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on the waiting screen if the checksums differ from the other players.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 689
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 680
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 470
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 405
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 284
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which client we are.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 278
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a "player_name" setting to chocolate-doom.cfg. Transmit the name
to the server and use the names players send in the waiting data list.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 277
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on the waiting screen, and improve the waiting screen appearance.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 262
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loop while waiting for the game to start, to avoid affecting the original
code too much. Move some _gui variables to net_client.c.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 252
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 239
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 238
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Add "waiting screen" while waiting for the game to start.
Hook in the new networking code into the main game code.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 235
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 233
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Makefile.am.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 232
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