Age | Commit message (Expand) | Author |
2014-05-05 | Clean up file headers. | Simon Howard |
2013-09-02 | Fix net_gamesettings_t checking code to use common function for checking | Simon Howard |
2013-04-06 | Increase netgame timeout to 30 seconds. | Simon Howard |
2011-09-17 | Add multiplayer query code to setup tool, and rework join game | Simon Howard |
2009-11-21 | Merge from trunk. | Simon Howard |
2009-09-30 | Change British English spellings to American English, for consistency. | Simon Howard |
2008-09-10 | Split off game mode/mission/version definitions into common code, along | Simon Howard |
2008-09-06 | Remove includes of doomdef.h where possible, move generic parts into top | Simon Howard |
2008-07-31 | Update netcode to allow chex quest gameversion. | Simon Howard |
2006-11-27 | * removal of FEATURE_* defines from codeblocks project | Russell Rice |
2006-10-18 | Strip out CVS logs, RCS Id tags. | Simon Howard |
2006-04-06 | Sanity check data received by the server. Send version string earlier | Simon Howard |
2006-03-30 | Add missing #include | Simon Howard |
2006-03-07 | Store the reason when a connection is disconnected, and display a | Simon Howard |
2006-03-07 | Convert NET_CL_SafePuts to NET_SafePuts, and print rejection messages | Simon Howard |
2006-02-19 | Move tic number expansion code to common code. Parse game data packets | Simon Howard |
2006-01-10 | Reliable packet transport mechanism | Simon Howard |
2006-01-08 | Allow the server to reject clients | Simon Howard |
2006-01-08 | Send keepalives if the connection is not doing anything else. | Simon Howard |
2006-01-08 | Move common connection code into net_common.c, shared by server | Simon Howard |