Age | Commit message (Collapse) | Author |
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its player limit to match. Update GUI code to adjust waiting screen list
size appropriately.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2442
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defines for each game. Refactor "waiting screen" data code.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2441
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2436
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checksums, plus the is_freedoom flag.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2434
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2423
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several days ago.
Subversion-branch: /branches/raven-branch
Subversion-revision: 2212
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2181
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Subversion-branch: /branches/raven-branch
Subversion-revision: 2163
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Subversion-branch: /branches/raven-branch
Subversion-revision: 1737
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1699
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Subversion-branch: /branches/raven-branch
Subversion-revision: 1512
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they all build except for hexen, which is currently WIP
- Fix build on windows
Subversion-branch: /branches/raven-branch
Subversion-revision: 1305
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with various netgame constants.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1218
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level.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1204
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netgames (thanks GhostlyDeath).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1014
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 704
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 694
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 680
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 612
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Loading/saving multiplayer games should all work now.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 593
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 475
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 470
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command line option to do so.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 464
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 462
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a low-res demo.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 410
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 401
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players. Allow the menu ticker to run even if the main game ticker
doesn't run. Remove time request/response code (now using game latency).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 394
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 376
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 370
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for a given tic. Store received game data in a receive window. Add
send queues for clients and add data from the receive window to
generate complete sets of ticcmds.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 369
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the server time.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 323
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 312
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 295
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ticdiffs to packets.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 281
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 279
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 268
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Send all packets using a new NET_Conn_SendPacket to support this.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 264
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 238
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Add "waiting screen" while waiting for the game to start.
Hook in the new networking code into the main game code.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 235
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Makefile.am.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 232
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 229
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