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path: root/src/net_defs.h
AgeCommit message (Expand)Author
2013-04-03Don't start the game until all players are ready. Send waiting data toSimon Howard
2013-04-02Split game start sequence into two-stage process. This is the firstSimon Howard
2012-10-28Merge from trunk.Simon Howard
2012-10-28Add functions for network signature requests. These request the signedSimon Howard
2011-10-19Send MAXPLAYERS value for game on connect to server. Make server adaptSimon Howard
2011-10-19Change MAXPLAYERS to NET_MAXPLAYERS and add back individual MAXPLAYERSSimon Howard
2011-10-17Fix tic diffs to handle Strife fields correctly.Simon Howard
2011-10-17Rework net_connect_data_t structure to include WAD and DehackedSimon Howard
2011-10-14Convert Hexen to use common main loop code. Working multiplayer!Simon Howard
2010-12-10Merge from trunk. This is slightly out of date as I did the mergeSimon Howard
2010-12-02Register servers with Internet master server.Simon Howard
2010-11-20Remove dependency of network code on Doom code.Simon Howard
2009-11-21Merge from trunk.Simon Howard
2009-09-30Change British English spellings to American English, for consistency.Simon Howard
2009-05-07Diff tics containing Heretic/Hexen fields.Simon Howard
2008-09-29- Create separate codeblocks project files for doom, heretic and hexen,Russell Rice
2008-09-10Split off game mode/mission/version definitions into common code, alongSimon Howard
2008-09-06Remove includes of doomdef.h where possible, move generic parts into topSimon Howard
2008-01-24Fix fast / respawning monsters parameter not exchanged when startingSimon Howard
2006-10-18Strip out CVS logs, RCS Id tags.Simon Howard
2006-10-11Shut up compiler warnings.Simon Howard
2006-09-29Working drone clients!Simon Howard
2006-09-17Split off query data into a net_querydata_t structure in net_structrw.cSimon Howard
2006-09-01Sync the -loadgame parameter across all clients connected to a server.Simon Howard
2006-05-05Syncronise the -timer/-avg parameters across all clients to avoid desyncs.Simon Howard
2006-04-14Add ability to play using the Vanilla player sync codeSimon Howard
2006-04-06Add the ability to query the current state of servers, and '-query'Simon Howard
2006-04-06Use BACKUPTICS everywhere. Remove NET_TICCMD_QUEUE_SIZESimon Howard
2006-03-07Generic console message mechanism. Inform all players when recordingSimon Howard
2006-03-01Send the nomonsters flag on netgame start.Simon Howard
2006-02-27Working client sync: adjust the clock to try to match the latency of other Simon Howard
2006-02-23Add lowres_turn parameter to net_full_ticcmd_t structure r/w functionsSimon Howard
2006-02-17Request resends for missed packetsSimon Howard
2006-02-16Define a new type net_full_ticcmd_t, a structure containing all ticcmdsSimon Howard
2006-01-22Periodically request the time from clients to estimate their offset toSimon Howard
2006-01-21Add first game data sending code. Check the client version when connecting.Simon Howard
2006-01-14Include the game version in the settings structure.Simon Howard
2006-01-11ticcmd diffs: allow compare and patching ticcmds, and reading/writingSimon Howard
2006-01-10Reliable packet transport mechanismSimon Howard
2006-01-08Allow the server to reject clientsSimon Howard
2006-01-08Send keepalives if the connection is not doing anything else.Simon Howard
2006-01-01Client disconnect codeSimon Howard
2005-12-30Fix client code to correctly send reply to server on connection.Simon Howard
2005-12-29Add initial client/server connect code. Reorganise sources list inSimon Howard
2005-10-30Add foundation code for the new networking systemSimon Howard