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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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net_defs.h
Age
Commit message (
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Author
2013-04-03
Don't start the game until all players are ready. Send waiting data to
Simon Howard
2013-04-02
Split game start sequence into two-stage process. This is the first
Simon Howard
2012-10-28
Merge from trunk.
Simon Howard
2012-10-28
Add functions for network signature requests. These request the signed
Simon Howard
2011-10-19
Send MAXPLAYERS value for game on connect to server. Make server adapt
Simon Howard
2011-10-19
Change MAXPLAYERS to NET_MAXPLAYERS and add back individual MAXPLAYERS
Simon Howard
2011-10-17
Fix tic diffs to handle Strife fields correctly.
Simon Howard
2011-10-17
Rework net_connect_data_t structure to include WAD and Dehacked
Simon Howard
2011-10-14
Convert Hexen to use common main loop code. Working multiplayer!
Simon Howard
2010-12-10
Merge from trunk. This is slightly out of date as I did the merge
Simon Howard
2010-12-02
Register servers with Internet master server.
Simon Howard
2010-11-20
Remove dependency of network code on Doom code.
Simon Howard
2009-11-21
Merge from trunk.
Simon Howard
2009-09-30
Change British English spellings to American English, for consistency.
Simon Howard
2009-05-07
Diff tics containing Heretic/Hexen fields.
Simon Howard
2008-09-29
- Create separate codeblocks project files for doom, heretic and hexen,
Russell Rice
2008-09-10
Split off game mode/mission/version definitions into common code, along
Simon Howard
2008-09-06
Remove includes of doomdef.h where possible, move generic parts into top
Simon Howard
2008-01-24
Fix fast / respawning monsters parameter not exchanged when starting
Simon Howard
2006-10-18
Strip out CVS logs, RCS Id tags.
Simon Howard
2006-10-11
Shut up compiler warnings.
Simon Howard
2006-09-29
Working drone clients!
Simon Howard
2006-09-17
Split off query data into a net_querydata_t structure in net_structrw.c
Simon Howard
2006-09-01
Sync the -loadgame parameter across all clients connected to a server.
Simon Howard
2006-05-05
Syncronise the -timer/-avg parameters across all clients to avoid desyncs.
Simon Howard
2006-04-14
Add ability to play using the Vanilla player sync code
Simon Howard
2006-04-06
Add the ability to query the current state of servers, and '-query'
Simon Howard
2006-04-06
Use BACKUPTICS everywhere. Remove NET_TICCMD_QUEUE_SIZE
Simon Howard
2006-03-07
Generic console message mechanism. Inform all players when recording
Simon Howard
2006-03-01
Send the nomonsters flag on netgame start.
Simon Howard
2006-02-27
Working client sync: adjust the clock to try to match the latency of other
Simon Howard
2006-02-23
Add lowres_turn parameter to net_full_ticcmd_t structure r/w functions
Simon Howard
2006-02-17
Request resends for missed packets
Simon Howard
2006-02-16
Define a new type net_full_ticcmd_t, a structure containing all ticcmds
Simon Howard
2006-01-22
Periodically request the time from clients to estimate their offset to
Simon Howard
2006-01-21
Add first game data sending code. Check the client version when connecting.
Simon Howard
2006-01-14
Include the game version in the settings structure.
Simon Howard
2006-01-11
ticcmd diffs: allow compare and patching ticcmds, and reading/writing
Simon Howard
2006-01-10
Reliable packet transport mechanism
Simon Howard
2006-01-08
Allow the server to reject clients
Simon Howard
2006-01-08
Send keepalives if the connection is not doing anything else.
Simon Howard
2006-01-01
Client disconnect code
Simon Howard
2005-12-30
Fix client code to correctly send reply to server on connection.
Simon Howard
2005-12-29
Add initial client/server connect code. Reorganise sources list in
Simon Howard
2005-10-30
Add foundation code for the new networking system
Simon Howard