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path: root/src/net_defs.h
AgeCommit message (Expand)Author
2006-09-01Sync the -loadgame parameter across all clients connected to a server.Simon Howard
2006-05-05Syncronise the -timer/-avg parameters across all clients to avoid desyncs.Simon Howard
2006-04-14Add ability to play using the Vanilla player sync codeSimon Howard
2006-04-06Add the ability to query the current state of servers, and '-query'Simon Howard
2006-04-06Use BACKUPTICS everywhere. Remove NET_TICCMD_QUEUE_SIZESimon Howard
2006-03-07Generic console message mechanism. Inform all players when recordingSimon Howard
2006-03-01Send the nomonsters flag on netgame start.Simon Howard
2006-02-27Working client sync: adjust the clock to try to match the latency of other Simon Howard
2006-02-23Add lowres_turn parameter to net_full_ticcmd_t structure r/w functionsSimon Howard
2006-02-17Request resends for missed packetsSimon Howard
2006-02-16Define a new type net_full_ticcmd_t, a structure containing all ticcmdsSimon Howard
2006-01-22Periodically request the time from clients to estimate their offset toSimon Howard
2006-01-21Add first game data sending code. Check the client version when connecting.Simon Howard
2006-01-14Include the game version in the settings structure.Simon Howard
2006-01-11ticcmd diffs: allow compare and patching ticcmds, and reading/writingSimon Howard
2006-01-10Reliable packet transport mechanismSimon Howard
2006-01-08Allow the server to reject clientsSimon Howard
2006-01-08Send keepalives if the connection is not doing anything else.Simon Howard
2006-01-01Client disconnect codeSimon Howard
2005-12-30Fix client code to correctly send reply to server on connection.Simon Howard
2005-12-29Add initial client/server connect code. Reorganise sources list inSimon Howard
2005-10-30Add foundation code for the new networking systemSimon Howard