Age | Commit message (Collapse) | Author |
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This change rewrites and simplifies the copyright headers at the top
of all source files:
* Remove "Emacs style mode select" line; this line was included in
the headers for the originally released source files and appears
to be to set the file type for old versions of Emacs. I'm not sure
entirely why it was required but I don't think it is any more.
* Remove "You should have received a copy of..." text from copyright
header. This refers to the old 59 Temple Place address where the
FSF headquarters used to be located and is no longer correct.
Rather than change to the new address, just remove the paragraph
as it is superfluous anyway. This fixes #311.
* Remove ---- separator lines so that the file headers are barer
and more simplified.
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Subversion-revision: 2670
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players that are ready for startup progress screens.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2581
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stage in refactoring the way that network startup works.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2580
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Subversion-revision: 2537
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messages from the master server, to be used at the start and end of
recording a secure demo.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2535
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its player limit to match. Update GUI code to adjust waiting screen list
size appropriately.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2442
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defines for each game. Refactor "waiting screen" data code.
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Subversion-revision: 2441
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checksums, plus the is_freedoom flag.
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several days ago.
Subversion-branch: /branches/raven-branch
Subversion-revision: 2212
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Subversion-branch: /trunk/chocolate-doom
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1699
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Subversion-branch: /branches/raven-branch
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they all build except for hexen, which is currently WIP
- Fix build on windows
Subversion-branch: /branches/raven-branch
Subversion-revision: 1305
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with various netgame constants.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1218
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level.
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Subversion-revision: 1204
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netgames (thanks GhostlyDeath).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1014
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Loading/saving multiplayer games should all work now.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 593
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Subversion-revision: 475
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command line option to do so.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 464
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Subversion-branch: /trunk/chocolate-doom
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a low-res demo.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 410
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 401
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players. Allow the menu ticker to run even if the main game ticker
doesn't run. Remove time request/response code (now using game latency).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 394
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 376
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 370
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for a given tic. Store received game data in a receive window. Add
send queues for clients and add data from the receive window to
generate complete sets of ticcmds.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 369
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the server time.
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ticdiffs to packets.
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Subversion-branch: /trunk/chocolate-doom
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Subversion-revision: 268
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Send all packets using a new NET_Conn_SendPacket to support this.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 264
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 238
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Add "waiting screen" while waiting for the game to start.
Hook in the new networking code into the main game code.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 235
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Makefile.am.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 232
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 229
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