summaryrefslogtreecommitdiff
path: root/src/net_defs.h
AgeCommit message (Collapse)Author
2006-01-22Periodically request the time from clients to estimate their offset toSimon Howard
the server time. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 323
2006-01-21Add first game data sending code. Check the client version when connecting.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 312
2006-01-14Include the game version in the settings structure.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 295
2006-01-11ticcmd diffs: allow compare and patching ticcmds, and reading/writingSimon Howard
ticdiffs to packets. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 281
2006-01-10Reliable packet transport mechanismSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 279
2006-01-08Allow the server to reject clientsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 268
2006-01-08Send keepalives if the connection is not doing anything else.Simon Howard
Send all packets using a new NET_Conn_SendPacket to support this. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 264
2006-01-01Client disconnect codeSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 238
2005-12-30Fix client code to correctly send reply to server on connection.Simon Howard
Add "waiting screen" while waiting for the game to start. Hook in the new networking code into the main game code. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 235
2005-12-29Add initial client/server connect code. Reorganise sources list inSimon Howard
Makefile.am. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 232
2005-10-30Add foundation code for the new networking systemSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 229