Age | Commit message (Expand) | Author |
---|---|---|
2006-01-22 | Periodically request the time from clients to estimate their offset to | Simon Howard |
2006-01-21 | Add first game data sending code. Check the client version when connecting. | Simon Howard |
2006-01-14 | Include the game version in the settings structure. | Simon Howard |
2006-01-11 | ticcmd diffs: allow compare and patching ticcmds, and reading/writing | Simon Howard |
2006-01-10 | Reliable packet transport mechanism | Simon Howard |
2006-01-08 | Allow the server to reject clients | Simon Howard |
2006-01-08 | Send keepalives if the connection is not doing anything else. | Simon Howard |
2006-01-01 | Client disconnect code | Simon Howard |
2005-12-30 | Fix client code to correctly send reply to server on connection. | Simon Howard |
2005-12-29 | Add initial client/server connect code. Reorganise sources list in | Simon Howard |
2005-10-30 | Add foundation code for the new networking system | Simon Howard |