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2013-08-31Add notification window to the waiting screen to show whether the serverSimon Howard
was added to the global master server. Subversion-branch: /branches/v2-branch Subversion-revision: 2629
2013-04-02Split game start sequence into two-stage process. This is the firstSimon Howard
stage in refactoring the way that network startup works. Subversion-branch: /branches/v2-branch Subversion-revision: 2580
2012-10-28Merge from trunk.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2537
2012-10-25Switch from MD5 to SHA-1 for network digests.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2530
2011-10-19Send MAXPLAYERS value for game on connect to server. Make server adaptSimon Howard
its player limit to match. Update GUI code to adjust waiting screen list size appropriately. Subversion-branch: /branches/v2-branch Subversion-revision: 2442
2011-10-19Change MAXPLAYERS to NET_MAXPLAYERS and add back individual MAXPLAYERSSimon Howard
defines for each game. Refactor "waiting screen" data code. Subversion-branch: /branches/v2-branch Subversion-revision: 2441
2010-12-10Merge from trunk.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 2214
2010-12-10Remove "Error:" from the message displayed by I_Error, to match Vanilla.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2210
2010-11-20Remove dependency of network code on Doom code.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 2163
2010-09-14Re-enable multiplayer support for Doom only, in preparation for networkSimon Howard
code refactoring. Subversion-branch: /branches/raven-branch Subversion-revision: 2087
2009-11-21Merge from trunk.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1737
2009-09-30Change British English spellings to American English, for consistency.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1699
2008-10-31- Delete the "all-in-one" project file and rename the solution file toRussell Rice
chocolate.sln - Create separate msvc projects for all games supported, which work the same as the codeblocks ones - Include fixes (nothing compiler specific, just additions of stdio.h) to build with msvc Subversion-branch: /branches/raven-branch Subversion-revision: 1371
2008-09-08Remove unneeded doomstat.h include.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1214
2008-09-06Remove dependencies of i_video.c on doom/ code.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1205
2008-09-06Remove includes of doomdef.h where possible, move generic parts into topSimon Howard
level. Subversion-branch: /branches/raven-branch Subversion-revision: 1204
2007-03-10Lots of changes/additions:Russell Rice
* Add libpcsound codeblocks project * Use libraries that are built and project dependencies inside main chocolate-doom/setup project and remove source files. * libraries are now built in the "lib" top level directory * Fix some warnings Subversion-branch: /trunk/chocolate-doom Subversion-revision: 852
2007-01-07Display a message on the console with details when WAD/DEH checksums doSimon Howard
not match. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 825
2006-11-16Increase buffer size to fixes crashes due to buffer overruns.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 754
2006-10-24Shut up compiler warnings.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 728
2006-10-24Detect failures to initialise textscreen library and bomb out with anSimon Howard
error mess age. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 727
2006-10-18Strip out CVS logs, RCS Id tags.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 704
2006-10-14Display drone indicator on the netgame waiting screen if drones are connected.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 699
2006-10-14Display a different message from the normal WAD directory warning ifSimon Howard
players are mixing Freedoom/Original IWADs. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 698
2006-10-14Change wording on netgame warning message.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 697
2006-10-06Send deh/wad md5sums to players at the waiting screen. Display a warningSimon Howard
on the waiting screen if the checksums differ from the other players. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 689
2006-08-31Use the new TXT_Sleep function in Doom.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 579
2006-05-29Add textscreen.h top level header to avoid having to include all txt_*Simon Howard
headers individually. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 542
2006-05-29Allow struts to force height as well as width. Hide "start game" buttonSimon Howard
for players which are not the game controller. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 541
2006-05-29Add strut class to allow table column width to be forced.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 539
2006-05-26Switch netgame waiting screen to use the new text mode GUI system.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 534
2006-05-19Split off text mode gui desktop code into a separate file. Rename someSimon Howard
of the functions in txt_gui.c. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 483
2006-03-30Split off timer code into separate i_timer.c file. Add d_dedicated.cSimon Howard
and build chocolate-server, a standalone dedicated server. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 455
2006-03-24Adjust anti-CPU-hogging sleep times.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 440
2006-03-11Fix bug with corruption of long player names. Remove tab characters.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 416
2006-01-23Make the network waiting screen not thrash the CPU so much.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 335
2006-01-14Set the window caption and titleSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 294
2006-01-14Detect if disconnected from the server while waiting for the game start.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 293
2006-01-14Change the format of color commands. Reorganise the waiting dialog.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 292
2006-01-13Add text-mode I/O functions.Simon Howard
Use text-mode screen for the waiting screen. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 291
2006-01-12Game start packetsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 284
2006-01-10Shut up compiler warningsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 280
2006-01-09Send clients their player number, and indicate on the waiting screenSimon Howard
which client we are. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 278
2006-01-08Play some random music for the players while waiting for the game toSimon Howard
start. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 273
2006-01-08Don't grab the mouse on the net waiting screenSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 269
2006-01-07Send player name and address in the waiting data packets. Display theseSimon Howard
on the waiting screen, and improve the waiting screen appearance. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 262
2006-01-02Restructure the waiting screen code. Establish our own separate eventSimon Howard
loop while waiting for the game to start, to avoid affecting the original code too much. Move some _gui variables to net_client.c. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 252
2005-12-30Fix client code to correctly send reply to server on connection.Simon Howard
Add "waiting screen" while waiting for the game to start. Hook in the new networking code into the main game code. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 235