summaryrefslogtreecommitdiff
path: root/src/net_gui.c
AgeCommit message (Expand)Author
2008-09-06Remove includes of doomdef.h where possible, move generic parts into topSimon Howard
2007-03-10Lots of changes/additions:Russell Rice
2007-01-07Display a message on the console with details when WAD/DEH checksums doSimon Howard
2006-11-16Increase buffer size to fixes crashes due to buffer overruns.Simon Howard
2006-10-24Shut up compiler warnings.Simon Howard
2006-10-24Detect failures to initialise textscreen library and bomb out with anSimon Howard
2006-10-18Strip out CVS logs, RCS Id tags.Simon Howard
2006-10-14Display drone indicator on the netgame waiting screen if drones are connected.Simon Howard
2006-10-14Display a different message from the normal WAD directory warning ifSimon Howard
2006-10-14Change wording on netgame warning message.Simon Howard
2006-10-06Send deh/wad md5sums to players at the waiting screen. Display a warningSimon Howard
2006-08-31Use the new TXT_Sleep function in Doom.Simon Howard
2006-05-29Add textscreen.h top level header to avoid having to include all txt_*Simon Howard
2006-05-29Allow struts to force height as well as width. Hide "start game" buttonSimon Howard
2006-05-29Add strut class to allow table column width to be forced.Simon Howard
2006-05-26Switch netgame waiting screen to use the new text mode GUI system.Simon Howard
2006-05-19Split off text mode gui desktop code into a separate file. Rename someSimon Howard
2006-03-30Split off timer code into separate i_timer.c file. Add d_dedicated.cSimon Howard
2006-03-24Adjust anti-CPU-hogging sleep times.Simon Howard
2006-03-11Fix bug with corruption of long player names. Remove tab characters.Simon Howard
2006-01-23Make the network waiting screen not thrash the CPU so much.Simon Howard
2006-01-14Set the window caption and titleSimon Howard
2006-01-14Detect if disconnected from the server while waiting for the game start.Simon Howard
2006-01-14Change the format of color commands. Reorganise the waiting dialog.Simon Howard
2006-01-13Add text-mode I/O functions.Simon Howard
2006-01-12Game start packetsSimon Howard
2006-01-10Shut up compiler warningsSimon Howard
2006-01-09Send clients their player number, and indicate on the waiting screenSimon Howard
2006-01-08Play some random music for the players while waiting for the game toSimon Howard
2006-01-08Don't grab the mouse on the net waiting screenSimon Howard
2006-01-07Send player name and address in the waiting data packets. Display theseSimon Howard
2006-01-02Restructure the waiting screen code. Establish our own separate eventSimon Howard
2005-12-30Fix client code to correctly send reply to server on connection.Simon Howard