Age | Commit message (Collapse) | Author |
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1699
|
|
* Add libpcsound codeblocks project
* Use libraries that are built and project dependencies inside main
chocolate-doom/setup project and remove source files.
* libraries are now built in the "lib" top level directory
* Fix some warnings
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 852
|
|
not match.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 825
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 754
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 728
|
|
error mess
age.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 727
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 704
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 699
|
|
players are mixing Freedoom/Original IWADs.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 698
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 697
|
|
on the waiting screen if the checksums differ from the other players.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 689
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 579
|
|
headers individually.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 542
|
|
for players which are not the game controller.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 541
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 539
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 534
|
|
of the functions in txt_gui.c.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 483
|
|
and build chocolate-server, a standalone dedicated server.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 455
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 440
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 416
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 335
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 294
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 293
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 292
|
|
Use text-mode screen for the waiting screen.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 291
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 284
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 280
|
|
which client we are.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 278
|
|
start.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 273
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 269
|
|
on the waiting screen, and improve the waiting screen appearance.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 262
|
|
loop while waiting for the game to start, to avoid affecting the original
code too much. Move some _gui variables to net_client.c.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 252
|
|
Add "waiting screen" while waiting for the game to start.
Hook in the new networking code into the main game code.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 235
|