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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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net_gui.c
Age
Commit message (
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Author
2006-05-29
Add textscreen.h top level header to avoid having to include all txt_*
Simon Howard
2006-05-29
Allow struts to force height as well as width. Hide "start game" button
Simon Howard
2006-05-29
Add strut class to allow table column width to be forced.
Simon Howard
2006-05-26
Switch netgame waiting screen to use the new text mode GUI system.
Simon Howard
2006-05-19
Split off text mode gui desktop code into a separate file. Rename some
Simon Howard
2006-03-30
Split off timer code into separate i_timer.c file. Add d_dedicated.c
Simon Howard
2006-03-24
Adjust anti-CPU-hogging sleep times.
Simon Howard
2006-03-11
Fix bug with corruption of long player names. Remove tab characters.
Simon Howard
2006-01-23
Make the network waiting screen not thrash the CPU so much.
Simon Howard
2006-01-14
Set the window caption and title
Simon Howard
2006-01-14
Detect if disconnected from the server while waiting for the game start.
Simon Howard
2006-01-14
Change the format of color commands. Reorganise the waiting dialog.
Simon Howard
2006-01-13
Add text-mode I/O functions.
Simon Howard
2006-01-12
Game start packets
Simon Howard
2006-01-10
Shut up compiler warnings
Simon Howard
2006-01-09
Send clients their player number, and indicate on the waiting screen
Simon Howard
2006-01-08
Play some random music for the players while waiting for the game to
Simon Howard
2006-01-08
Don't grab the mouse on the net waiting screen
Simon Howard
2006-01-07
Send player name and address in the waiting data packets. Display these
Simon Howard
2006-01-02
Restructure the waiting screen code. Establish our own separate event
Simon Howard
2005-12-30
Fix client code to correctly send reply to server on connection.
Simon Howard