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path: root/src/net_gui.c
AgeCommit message (Collapse)Author
2006-10-06Send deh/wad md5sums to players at the waiting screen. Display a warningSimon Howard
on the waiting screen if the checksums differ from the other players. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 689
2006-08-31Use the new TXT_Sleep function in Doom.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 579
2006-05-29Add textscreen.h top level header to avoid having to include all txt_*Simon Howard
headers individually. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 542
2006-05-29Allow struts to force height as well as width. Hide "start game" buttonSimon Howard
for players which are not the game controller. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 541
2006-05-29Add strut class to allow table column width to be forced.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 539
2006-05-26Switch netgame waiting screen to use the new text mode GUI system.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 534
2006-05-19Split off text mode gui desktop code into a separate file. Rename someSimon Howard
of the functions in txt_gui.c. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 483
2006-03-30Split off timer code into separate i_timer.c file. Add d_dedicated.cSimon Howard
and build chocolate-server, a standalone dedicated server. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 455
2006-03-24Adjust anti-CPU-hogging sleep times.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 440
2006-03-11Fix bug with corruption of long player names. Remove tab characters.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 416
2006-01-23Make the network waiting screen not thrash the CPU so much.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 335
2006-01-14Set the window caption and titleSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 294
2006-01-14Detect if disconnected from the server while waiting for the game start.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 293
2006-01-14Change the format of color commands. Reorganise the waiting dialog.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 292
2006-01-13Add text-mode I/O functions.Simon Howard
Use text-mode screen for the waiting screen. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 291
2006-01-12Game start packetsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 284
2006-01-10Shut up compiler warningsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 280
2006-01-09Send clients their player number, and indicate on the waiting screenSimon Howard
which client we are. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 278
2006-01-08Play some random music for the players while waiting for the game toSimon Howard
start. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 273
2006-01-08Don't grab the mouse on the net waiting screenSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 269
2006-01-07Send player name and address in the waiting data packets. Display theseSimon Howard
on the waiting screen, and improve the waiting screen appearance. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 262
2006-01-02Restructure the waiting screen code. Establish our own separate eventSimon Howard
loop while waiting for the game to start, to avoid affecting the original code too much. Move some _gui variables to net_client.c. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 252
2005-12-30Fix client code to correctly send reply to server on connection.Simon Howard
Add "waiting screen" while waiting for the game to start. Hook in the new networking code into the main game code. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 235