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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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net_gui.c
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Commit message (
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Author
2013-04-02
Split game start sequence into two-stage process. This is the first
Simon Howard
2012-10-28
Merge from trunk.
Simon Howard
2012-10-25
Switch from MD5 to SHA-1 for network digests.
Simon Howard
2011-10-19
Send MAXPLAYERS value for game on connect to server. Make server adapt
Simon Howard
2011-10-19
Change MAXPLAYERS to NET_MAXPLAYERS and add back individual MAXPLAYERS
Simon Howard
2010-12-10
Merge from trunk.
Simon Howard
2010-12-10
Remove "Error:" from the message displayed by I_Error, to match Vanilla.
Simon Howard
2010-11-20
Remove dependency of network code on Doom code.
Simon Howard
2010-09-14
Re-enable multiplayer support for Doom only, in preparation for network
Simon Howard
2009-11-21
Merge from trunk.
Simon Howard
2009-09-30
Change British English spellings to American English, for consistency.
Simon Howard
2008-10-31
- Delete the "all-in-one" project file and rename the solution file to
Russell Rice
2008-09-08
Remove unneeded doomstat.h include.
Simon Howard
2008-09-06
Remove dependencies of i_video.c on doom/ code.
Simon Howard
2008-09-06
Remove includes of doomdef.h where possible, move generic parts into top
Simon Howard
2007-03-10
Lots of changes/additions:
Russell Rice
2007-01-07
Display a message on the console with details when WAD/DEH checksums do
Simon Howard
2006-11-16
Increase buffer size to fixes crashes due to buffer overruns.
Simon Howard
2006-10-24
Shut up compiler warnings.
Simon Howard
2006-10-24
Detect failures to initialise textscreen library and bomb out with an
Simon Howard
2006-10-18
Strip out CVS logs, RCS Id tags.
Simon Howard
2006-10-14
Display drone indicator on the netgame waiting screen if drones are connected.
Simon Howard
2006-10-14
Display a different message from the normal WAD directory warning if
Simon Howard
2006-10-14
Change wording on netgame warning message.
Simon Howard
2006-10-06
Send deh/wad md5sums to players at the waiting screen. Display a warning
Simon Howard
2006-08-31
Use the new TXT_Sleep function in Doom.
Simon Howard
2006-05-29
Add textscreen.h top level header to avoid having to include all txt_*
Simon Howard
2006-05-29
Allow struts to force height as well as width. Hide "start game" button
Simon Howard
2006-05-29
Add strut class to allow table column width to be forced.
Simon Howard
2006-05-26
Switch netgame waiting screen to use the new text mode GUI system.
Simon Howard
2006-05-19
Split off text mode gui desktop code into a separate file. Rename some
Simon Howard
2006-03-30
Split off timer code into separate i_timer.c file. Add d_dedicated.c
Simon Howard
2006-03-24
Adjust anti-CPU-hogging sleep times.
Simon Howard
2006-03-11
Fix bug with corruption of long player names. Remove tab characters.
Simon Howard
2006-01-23
Make the network waiting screen not thrash the CPU so much.
Simon Howard
2006-01-14
Set the window caption and title
Simon Howard
2006-01-14
Detect if disconnected from the server while waiting for the game start.
Simon Howard
2006-01-14
Change the format of color commands. Reorganise the waiting dialog.
Simon Howard
2006-01-13
Add text-mode I/O functions.
Simon Howard
2006-01-12
Game start packets
Simon Howard
2006-01-10
Shut up compiler warnings
Simon Howard
2006-01-09
Send clients their player number, and indicate on the waiting screen
Simon Howard
2006-01-08
Play some random music for the players while waiting for the game to
Simon Howard
2006-01-08
Don't grab the mouse on the net waiting screen
Simon Howard
2006-01-07
Send player name and address in the waiting data packets. Display these
Simon Howard
2006-01-02
Restructure the waiting screen code. Establish our own separate event
Simon Howard
2005-12-30
Fix client code to correctly send reply to server on connection.
Simon Howard