Age | Commit message (Collapse) | Author |
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chocolate.sln
- Create separate msvc projects for all games supported, which work the
same as the codeblocks ones
- Include fixes (nothing compiler specific, just additions of stdio.h)
to build with msvc
Subversion-branch: /branches/raven-branch
Subversion-revision: 1371
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level.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1204
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* Add libpcsound codeblocks project
* Use libraries that are built and project dependencies inside main
chocolate-doom/setup project and remove source files.
* libraries are now built in the "lib" top level directory
* Fix some warnings
Subversion-branch: /trunk/chocolate-doom
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not match.
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error mess
age.
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Subversion-revision: 699
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players are mixing Freedoom/Original IWADs.
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Subversion-revision: 698
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on the waiting screen if the checksums differ from the other players.
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headers individually.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 542
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for players which are not the game controller.
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Subversion-revision: 541
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of the functions in txt_gui.c.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 483
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and build chocolate-server, a standalone dedicated server.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 455
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Use text-mode screen for the waiting screen.
Subversion-branch: /trunk/chocolate-doom
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which client we are.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 278
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start.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 273
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on the waiting screen, and improve the waiting screen appearance.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 262
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loop while waiting for the game to start, to avoid affecting the original
code too much. Move some _gui variables to net_client.c.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 252
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Add "waiting screen" while waiting for the game to start.
Hook in the new networking code into the main game code.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 235
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