Age | Commit message (Collapse) | Author |
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This change rewrites and simplifies the copyright headers at the top
of all source files:
* Remove "Emacs style mode select" line; this line was included in
the headers for the originally released source files and appears
to be to set the file type for old versions of Emacs. I'm not sure
entirely why it was required but I don't think it is any more.
* Remove "You should have received a copy of..." text from copyright
header. This refers to the old 59 Temple Place address where the
FSF headquarters used to be located and is no longer correct.
Rather than change to the new address, just remove the paragraph
as it is superfluous anyway. This fixes #311.
* Remove ---- separator lines so that the file headers are barer
and more simplified.
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This matches the -nodes parameter that ipxsetup has; interpret it as
an "auto-start" parameter that launches the game when the intended
number of clients have joined the server.
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The Windows API has an _snprintf function that is not the same as
Unix's snprintf(): if the string is truncated then no trailing NUL
character is appended. This makes the function unsafe. Define a
replacement/wrapper called M_snprintf that works the same but always
appends a trailing NUL, for safety on Windows and other OSes that
behave like this.
Do the same thing for vsnprintf(), and update HACKING to list
snprintf/vsnprintf as forbidden functions. This fixes #375;
thanks to Quasar for pointing out the different behavior of these
functions.
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As part of this, add DIR_SEPARATOR_S as a string version of the
DIR_SEPARATOR macro. Change M_TempFile() to return a string allocated
on the C heap rather than the zone heap.
This is a first step towards fixing #371.
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2715
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2709
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was added to the global master server.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2629
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stage in refactoring the way that network startup works.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2580
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2537
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2530
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its player limit to match. Update GUI code to adjust waiting screen list
size appropriately.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2442
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defines for each game. Refactor "waiting screen" data code.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2441
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Subversion-branch: /branches/raven-branch
Subversion-revision: 2214
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2210
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Subversion-branch: /branches/raven-branch
Subversion-revision: 2163
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code refactoring.
Subversion-branch: /branches/raven-branch
Subversion-revision: 2087
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Subversion-branch: /branches/raven-branch
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Subversion-branch: /trunk/chocolate-doom
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chocolate.sln
- Create separate msvc projects for all games supported, which work the
same as the codeblocks ones
- Include fixes (nothing compiler specific, just additions of stdio.h)
to build with msvc
Subversion-branch: /branches/raven-branch
Subversion-revision: 1371
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Subversion-revision: 1214
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Subversion-branch: /branches/raven-branch
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level.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1204
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* Add libpcsound codeblocks project
* Use libraries that are built and project dependencies inside main
chocolate-doom/setup project and remove source files.
* libraries are now built in the "lib" top level directory
* Fix some warnings
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 852
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not match.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 825
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 754
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 728
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error mess
age.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 727
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 704
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 699
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players are mixing Freedoom/Original IWADs.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 698
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 697
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on the waiting screen if the checksums differ from the other players.
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headers individually.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 542
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for players which are not the game controller.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 541
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Subversion-revision: 539
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Subversion-branch: /trunk/chocolate-doom
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of the functions in txt_gui.c.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 483
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and build chocolate-server, a standalone dedicated server.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 455
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 440
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 416
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 335
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 294
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 293
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 292
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Use text-mode screen for the waiting screen.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 291
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Subversion-branch: /trunk/chocolate-doom
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Subversion-branch: /trunk/chocolate-doom
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which client we are.
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Subversion-revision: 278
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start.
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Subversion-revision: 273
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