Age | Commit message (Collapse) | Author |
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 268
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 266
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Send all packets using a new NET_Conn_SendPacket to support this.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 264
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and client code.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 263
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on the waiting screen, and improve the waiting screen appearance.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 262
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 251
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when quitting the game. Print the IP of the server correctly when
connecting.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 250
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the pointer to their struct. Listen for IP connections as well as
loopback connections.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 245
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 243
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Code to disconnect clients from the server side.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 242
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 239
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 238
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Add "waiting screen" while waiting for the game to start.
Hook in the new networking code into the main game code.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 235
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 233
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Makefile.am.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 232
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