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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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net_server.c
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Author
2015-02-22
Fix mistaken uses of memcpy() on overlapping memory.
Simon Howard
2014-10-24
Replace strdup() with M_StringDuplicate().
Simon Howard
2014-05-05
Clean up file headers.
Simon Howard
2014-04-19
server: Fix sending of WAD/DEH checksums to clients.
Simon Howard
2014-04-01
Replace all snprintf() calls with M_snprintf().
Simon Howard
2014-03-29
common: Eliminate use of unsafe string functions.
Simon Howard
2013-10-06
Change netgame version mismatch message to be reminiscent of the Vanilla
Simon Howard
2013-04-06
Handle client disconnects when waiting for the game to start. Abort game
Simon Howard
2013-04-03
Don't start the game until all players are ready. Send waiting data to
Simon Howard
2013-04-02
Split game start sequence into two-stage process. This is the first
Simon Howard
2012-10-28
Merge from trunk.
Simon Howard
2012-10-25
Switch from MD5 to SHA-1 for network digests.
Simon Howard
2012-02-02
Re-resolve the address of the master server every eight hours, to adapt
Simon Howard
2011-10-19
Send MAXPLAYERS value for game on connect to server. Make server adapt
Simon Howard
2011-10-19
Change MAXPLAYERS to NET_MAXPLAYERS and add back individual MAXPLAYERS
Simon Howard
2011-10-17
Rework net_connect_data_t structure to include WAD and Dehacked
Simon Howard
2011-10-14
Convert Hexen to use common main loop code. Working multiplayer!
Simon Howard
2011-10-13
Fix lockup just after startup of single-player multiplayer games. Don't
Simon Howard
2011-06-13
Merge from trunk.
Simon Howard
2011-04-24
Infer -server when -privateserver is specified (thanks Porsche Monty).
Simon Howard
2011-02-12
Merge from trunk.
Simon Howard
2010-12-18
Add a M_CheckParmWithArgs function, that behaves like M_CheckParm but
Simon Howard
2010-12-10
Merge from trunk.
Simon Howard
2010-12-10
Merge from trunk. This is slightly out of date as I did the merge
Simon Howard
2010-12-07
Assign the oldest client to be the controller, not the first found in
Simon Howard
2010-12-02
Add -servername parameter to allow the owner to change the name returned
Simon Howard
2010-12-02
Register servers with Internet master server.
Simon Howard
2010-11-20
Remove dependency of network code on Doom code.
Simon Howard
2009-11-21
Merge from trunk.
Simon Howard
2009-09-30
Change British English spellings to American English, for consistency.
Simon Howard
2008-09-10
Split off game mode/mission/version definitions into common code, along
Simon Howard
2008-09-06
Remove includes of doomdef.h where possible, move generic parts into top
Simon Howard
2008-02-21
Shut up compile warning.
Simon Howard
2008-02-17
Add command line option for server to allow client version checking to
Simon Howard
2007-08-09
Remove debugging message.
Simon Howard
2007-08-09
Disconnect any remaining drones when the last real player quits.
Simon Howard
2007-04-16
Fix crash: don't check for client resends after they have disconnected.
Simon Howard
2006-11-16
Display lowres turning warning message client-side, not through
Simon Howard
2006-10-18
Strip out CVS logs, RCS Id tags.
Simon Howard
2006-10-14
Display drone indicator on the netgame waiting screen if drones are connected.
Simon Howard
2006-10-14
Display a different message from the normal WAD directory warning if
Simon Howard
2006-10-11
Shut up compiler warnings.
Simon Howard
2006-10-06
Send deh/wad md5sums to players at the waiting screen. Display a warning
Simon Howard
2006-10-06
Send deh/wad checksums to the server when connecting.
Simon Howard
2006-10-05
Prevent against deadlock where client and server are both stuck waiting
Simon Howard
2006-09-30
Make the server stop sending if one of the clients stops acknowledging.
Simon Howard
2006-09-29
Working drone clients!
Simon Howard
2006-09-21
Fix a lot of warnings (for fussy compilers) and one always-true check
Russell Rice
2006-09-17
Split off query data into a net_querydata_t structure in net_structrw.c
Simon Howard
2006-04-06
Add the ability to query the current state of servers, and '-query'
Simon Howard
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