index
:
chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
net_server.c
Age
Commit message (
Expand
)
Author
2008-09-10
Split off game mode/mission/version definitions into common code, along
Simon Howard
2008-09-06
Remove includes of doomdef.h where possible, move generic parts into top
Simon Howard
2008-02-21
Shut up compile warning.
Simon Howard
2008-02-17
Add command line option for server to allow client version checking to
Simon Howard
2007-08-09
Remove debugging message.
Simon Howard
2007-08-09
Disconnect any remaining drones when the last real player quits.
Simon Howard
2007-04-16
Fix crash: don't check for client resends after they have disconnected.
Simon Howard
2006-11-16
Display lowres turning warning message client-side, not through
Simon Howard
2006-10-18
Strip out CVS logs, RCS Id tags.
Simon Howard
2006-10-14
Display drone indicator on the netgame waiting screen if drones are connected.
Simon Howard
2006-10-14
Display a different message from the normal WAD directory warning if
Simon Howard
2006-10-11
Shut up compiler warnings.
Simon Howard
2006-10-06
Send deh/wad md5sums to players at the waiting screen. Display a warning
Simon Howard
2006-10-06
Send deh/wad checksums to the server when connecting.
Simon Howard
2006-10-05
Prevent against deadlock where client and server are both stuck waiting
Simon Howard
2006-09-30
Make the server stop sending if one of the clients stops acknowledging.
Simon Howard
2006-09-29
Working drone clients!
Simon Howard
2006-09-21
Fix a lot of warnings (for fussy compilers) and one always-true check
Russell Rice
2006-09-17
Split off query data into a net_querydata_t structure in net_structrw.c
Simon Howard
2006-04-06
Add the ability to query the current state of servers, and '-query'
Simon Howard
2006-04-06
Sanity check data received by the server. Send version string earlier
Simon Howard
2006-04-01
Don't add modules to the server context until after they have been
Simon Howard
2006-03-30
When all players leave a server, start accepting new connections again.
Simon Howard
2006-03-30
Split off timer code into separate i_timer.c file. Add d_dedicated.c
Simon Howard
2006-03-30
Remove hard-coded use of network modules from server code.
Simon Howard
2006-03-24
Adjust anti-CPU-hogging sleep times.
Simon Howard
2006-03-07
Store the reason when a connection is disconnected, and display a
Simon Howard
2006-03-07
Generic console message mechanism. Inform all players when recording
Simon Howard
2006-03-06
Give a server-side warning when recording low resolution demos.
Simon Howard
2006-02-27
Working client sync: adjust the clock to try to match the latency of other
Simon Howard
2006-02-24
Fix -extratics
Simon Howard
2006-02-24
Only advance the receive window if we have received ticcmds from all
Simon Howard
2006-02-23
Free back packets sent to the server after parsing them
Simon Howard
2006-02-23
Fix crash when NOT recording lowres
Simon Howard
2006-02-23
Add lowres_turn to indicate whether we generate angleturns which are
Simon Howard
2006-02-23
Fix bugs in resend code for server->client data
Simon Howard
2006-02-22
Packet resends for server->client gamedata
Simon Howard
2006-02-19
Move tic number expansion code to common code. Parse game data packets
Simon Howard
2006-02-17
Remove debug code
Simon Howard
2006-02-17
Full working resends for client->server comms
Simon Howard
2006-02-17
Request resends for missed packets
Simon Howard
2006-02-16
Define a new type net_full_ticcmd_t, a structure containing all ticcmds
Simon Howard
2006-01-22
Periodically request the time from clients to estimate their offset to
Simon Howard
2006-01-21
Add first game data sending code. Check the client version when connecting.
Simon Howard
2006-01-12
Only start new games when in the waiting-for-start state.
Simon Howard
2006-01-12
Game start packets
Simon Howard
2006-01-10
Reliable packet transport mechanism
Simon Howard
2006-01-09
Send clients their player number, and indicate on the waiting screen
Simon Howard
2006-01-09
Deduce a sane player name by examining environment variables. Add
Simon Howard
2006-01-08
Reject new connections if the server is not in the waiting state.
Simon Howard
[next]