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chocolate-doom-2.2.1 with trimui s support
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net_server.c
Age
Commit message (
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Author
2006-09-17
Split off query data into a net_querydata_t structure in net_structrw.c
Simon Howard
2006-04-06
Add the ability to query the current state of servers, and '-query'
Simon Howard
2006-04-06
Sanity check data received by the server. Send version string earlier
Simon Howard
2006-04-01
Don't add modules to the server context until after they have been
Simon Howard
2006-03-30
When all players leave a server, start accepting new connections again.
Simon Howard
2006-03-30
Split off timer code into separate i_timer.c file. Add d_dedicated.c
Simon Howard
2006-03-30
Remove hard-coded use of network modules from server code.
Simon Howard
2006-03-24
Adjust anti-CPU-hogging sleep times.
Simon Howard
2006-03-07
Store the reason when a connection is disconnected, and display a
Simon Howard
2006-03-07
Generic console message mechanism. Inform all players when recording
Simon Howard
2006-03-06
Give a server-side warning when recording low resolution demos.
Simon Howard
2006-02-27
Working client sync: adjust the clock to try to match the latency of other
Simon Howard
2006-02-24
Fix -extratics
Simon Howard
2006-02-24
Only advance the receive window if we have received ticcmds from all
Simon Howard
2006-02-23
Free back packets sent to the server after parsing them
Simon Howard
2006-02-23
Fix crash when NOT recording lowres
Simon Howard
2006-02-23
Add lowres_turn to indicate whether we generate angleturns which are
Simon Howard
2006-02-23
Fix bugs in resend code for server->client data
Simon Howard
2006-02-22
Packet resends for server->client gamedata
Simon Howard
2006-02-19
Move tic number expansion code to common code. Parse game data packets
Simon Howard
2006-02-17
Remove debug code
Simon Howard
2006-02-17
Full working resends for client->server comms
Simon Howard
2006-02-17
Request resends for missed packets
Simon Howard
2006-02-16
Define a new type net_full_ticcmd_t, a structure containing all ticcmds
Simon Howard
2006-01-22
Periodically request the time from clients to estimate their offset to
Simon Howard
2006-01-21
Add first game data sending code. Check the client version when connecting.
Simon Howard
2006-01-12
Only start new games when in the waiting-for-start state.
Simon Howard
2006-01-12
Game start packets
Simon Howard
2006-01-10
Reliable packet transport mechanism
Simon Howard
2006-01-09
Send clients their player number, and indicate on the waiting screen
Simon Howard
2006-01-09
Deduce a sane player name by examining environment variables. Add
Simon Howard
2006-01-08
Reject new connections if the server is not in the waiting state.
Simon Howard
2006-01-08
Allow the server to reject clients
Simon Howard
2006-01-08
Fix packet send
Simon Howard
2006-01-08
Send keepalives if the connection is not doing anything else.
Simon Howard
2006-01-08
Move common connection code into net_common.c, shared by server
Simon Howard
2006-01-07
Send player name and address in the waiting data packets. Display these
Simon Howard
2006-01-02
fix client connected function
Simon Howard
2006-01-02
Create NET_SV_Shutdown function to shut down the server. Call it
Simon Howard
2006-01-02
Refer to connected clients by their AddrToString() output rather than just
Simon Howard
2006-01-02
Remove test code
Simon Howard
2006-01-02
Fix packet not freed back after being sent.
Simon Howard
2006-01-02
Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_.
Simon Howard
2006-01-01
Client disconnect code
Simon Howard
2005-12-30
Fix client code to correctly send reply to server on connection.
Simon Howard
2005-12-29
Working client connect code
Simon Howard
2005-12-29
Add initial client/server connect code. Reorganise sources list in
Simon Howard