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path: root/src/net_server.c
AgeCommit message (Expand)Author
2013-04-03Don't start the game until all players are ready. Send waiting data toSimon Howard
2013-04-02Split game start sequence into two-stage process. This is the firstSimon Howard
2012-10-28Merge from trunk.Simon Howard
2012-10-25Switch from MD5 to SHA-1 for network digests.Simon Howard
2012-02-02Re-resolve the address of the master server every eight hours, to adaptSimon Howard
2011-10-19Send MAXPLAYERS value for game on connect to server. Make server adaptSimon Howard
2011-10-19Change MAXPLAYERS to NET_MAXPLAYERS and add back individual MAXPLAYERSSimon Howard
2011-10-17Rework net_connect_data_t structure to include WAD and DehackedSimon Howard
2011-10-14Convert Hexen to use common main loop code. Working multiplayer!Simon Howard
2011-10-13Fix lockup just after startup of single-player multiplayer games. Don'tSimon Howard
2011-06-13Merge from trunk.Simon Howard
2011-04-24Infer -server when -privateserver is specified (thanks Porsche Monty).Simon Howard
2011-02-12Merge from trunk.Simon Howard
2010-12-18Add a M_CheckParmWithArgs function, that behaves like M_CheckParm butSimon Howard
2010-12-10Merge from trunk.Simon Howard
2010-12-10Merge from trunk. This is slightly out of date as I did the mergeSimon Howard
2010-12-07Assign the oldest client to be the controller, not the first found inSimon Howard
2010-12-02Add -servername parameter to allow the owner to change the name returnedSimon Howard
2010-12-02Register servers with Internet master server.Simon Howard
2010-11-20Remove dependency of network code on Doom code.Simon Howard
2009-11-21Merge from trunk.Simon Howard
2009-09-30Change British English spellings to American English, for consistency.Simon Howard
2008-09-10Split off game mode/mission/version definitions into common code, alongSimon Howard
2008-09-06Remove includes of doomdef.h where possible, move generic parts into topSimon Howard
2008-02-21Shut up compile warning.Simon Howard
2008-02-17Add command line option for server to allow client version checking toSimon Howard
2007-08-09Remove debugging message.Simon Howard
2007-08-09Disconnect any remaining drones when the last real player quits.Simon Howard
2007-04-16Fix crash: don't check for client resends after they have disconnected.Simon Howard
2006-11-16Display lowres turning warning message client-side, not throughSimon Howard
2006-10-18Strip out CVS logs, RCS Id tags.Simon Howard
2006-10-14Display drone indicator on the netgame waiting screen if drones are connected.Simon Howard
2006-10-14Display a different message from the normal WAD directory warning ifSimon Howard
2006-10-11Shut up compiler warnings.Simon Howard
2006-10-06Send deh/wad md5sums to players at the waiting screen. Display a warningSimon Howard
2006-10-06Send deh/wad checksums to the server when connecting.Simon Howard
2006-10-05Prevent against deadlock where client and server are both stuck waitingSimon Howard
2006-09-30Make the server stop sending if one of the clients stops acknowledging.Simon Howard
2006-09-29Working drone clients!Simon Howard
2006-09-21Fix a lot of warnings (for fussy compilers) and one always-true checkRussell Rice
2006-09-17Split off query data into a net_querydata_t structure in net_structrw.cSimon Howard
2006-04-06Add the ability to query the current state of servers, and '-query'Simon Howard
2006-04-06Sanity check data received by the server. Send version string earlierSimon Howard
2006-04-01Don't add modules to the server context until after they have been Simon Howard
2006-03-30When all players leave a server, start accepting new connections again.Simon Howard
2006-03-30Split off timer code into separate i_timer.c file. Add d_dedicated.cSimon Howard
2006-03-30Remove hard-coded use of network modules from server code.Simon Howard
2006-03-24Adjust anti-CPU-hogging sleep times.Simon Howard
2006-03-07Store the reason when a connection is disconnected, and display a Simon Howard
2006-03-07Generic console message mechanism. Inform all players when recordingSimon Howard