Age | Commit message (Expand) | Author |
2013-04-03 | Don't start the game until all players are ready. Send waiting data to | Simon Howard |
2013-04-02 | Split game start sequence into two-stage process. This is the first | Simon Howard |
2012-10-28 | Merge from trunk. | Simon Howard |
2012-10-25 | Switch from MD5 to SHA-1 for network digests. | Simon Howard |
2012-02-02 | Re-resolve the address of the master server every eight hours, to adapt | Simon Howard |
2011-10-19 | Send MAXPLAYERS value for game on connect to server. Make server adapt | Simon Howard |
2011-10-19 | Change MAXPLAYERS to NET_MAXPLAYERS and add back individual MAXPLAYERS | Simon Howard |
2011-10-17 | Rework net_connect_data_t structure to include WAD and Dehacked | Simon Howard |
2011-10-14 | Convert Hexen to use common main loop code. Working multiplayer! | Simon Howard |
2011-10-13 | Fix lockup just after startup of single-player multiplayer games. Don't | Simon Howard |
2011-06-13 | Merge from trunk. | Simon Howard |
2011-04-24 | Infer -server when -privateserver is specified (thanks Porsche Monty). | Simon Howard |
2011-02-12 | Merge from trunk. | Simon Howard |
2010-12-18 | Add a M_CheckParmWithArgs function, that behaves like M_CheckParm but | Simon Howard |
2010-12-10 | Merge from trunk. | Simon Howard |
2010-12-10 | Merge from trunk. This is slightly out of date as I did the merge | Simon Howard |
2010-12-07 | Assign the oldest client to be the controller, not the first found in | Simon Howard |
2010-12-02 | Add -servername parameter to allow the owner to change the name returned | Simon Howard |
2010-12-02 | Register servers with Internet master server. | Simon Howard |
2010-11-20 | Remove dependency of network code on Doom code. | Simon Howard |
2009-11-21 | Merge from trunk. | Simon Howard |
2009-09-30 | Change British English spellings to American English, for consistency. | Simon Howard |
2008-09-10 | Split off game mode/mission/version definitions into common code, along | Simon Howard |
2008-09-06 | Remove includes of doomdef.h where possible, move generic parts into top | Simon Howard |
2008-02-21 | Shut up compile warning. | Simon Howard |
2008-02-17 | Add command line option for server to allow client version checking to | Simon Howard |
2007-08-09 | Remove debugging message. | Simon Howard |
2007-08-09 | Disconnect any remaining drones when the last real player quits. | Simon Howard |
2007-04-16 | Fix crash: don't check for client resends after they have disconnected. | Simon Howard |
2006-11-16 | Display lowres turning warning message client-side, not through | Simon Howard |
2006-10-18 | Strip out CVS logs, RCS Id tags. | Simon Howard |
2006-10-14 | Display drone indicator on the netgame waiting screen if drones are connected. | Simon Howard |
2006-10-14 | Display a different message from the normal WAD directory warning if | Simon Howard |
2006-10-11 | Shut up compiler warnings. | Simon Howard |
2006-10-06 | Send deh/wad md5sums to players at the waiting screen. Display a warning | Simon Howard |
2006-10-06 | Send deh/wad checksums to the server when connecting. | Simon Howard |
2006-10-05 | Prevent against deadlock where client and server are both stuck waiting | Simon Howard |
2006-09-30 | Make the server stop sending if one of the clients stops acknowledging. | Simon Howard |
2006-09-29 | Working drone clients! | Simon Howard |
2006-09-21 | Fix a lot of warnings (for fussy compilers) and one always-true check | Russell Rice |
2006-09-17 | Split off query data into a net_querydata_t structure in net_structrw.c | Simon Howard |
2006-04-06 | Add the ability to query the current state of servers, and '-query' | Simon Howard |
2006-04-06 | Sanity check data received by the server. Send version string earlier | Simon Howard |
2006-04-01 | Don't add modules to the server context until after they have been | Simon Howard |
2006-03-30 | When all players leave a server, start accepting new connections again. | Simon Howard |
2006-03-30 | Split off timer code into separate i_timer.c file. Add d_dedicated.c | Simon Howard |
2006-03-30 | Remove hard-coded use of network modules from server code. | Simon Howard |
2006-03-24 | Adjust anti-CPU-hogging sleep times. | Simon Howard |
2006-03-07 | Store the reason when a connection is disconnected, and display a | Simon Howard |
2006-03-07 | Generic console message mechanism. Inform all players when recording | Simon Howard |