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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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net_server.c
Age
Commit message (
Expand
)
Author
2006-01-21
Add first game data sending code. Check the client version when connecting.
Simon Howard
2006-01-12
Only start new games when in the waiting-for-start state.
Simon Howard
2006-01-12
Game start packets
Simon Howard
2006-01-10
Reliable packet transport mechanism
Simon Howard
2006-01-09
Send clients their player number, and indicate on the waiting screen
Simon Howard
2006-01-09
Deduce a sane player name by examining environment variables. Add
Simon Howard
2006-01-08
Reject new connections if the server is not in the waiting state.
Simon Howard
2006-01-08
Allow the server to reject clients
Simon Howard
2006-01-08
Fix packet send
Simon Howard
2006-01-08
Send keepalives if the connection is not doing anything else.
Simon Howard
2006-01-08
Move common connection code into net_common.c, shared by server
Simon Howard
2006-01-07
Send player name and address in the waiting data packets. Display these
Simon Howard
2006-01-02
fix client connected function
Simon Howard
2006-01-02
Create NET_SV_Shutdown function to shut down the server. Call it
Simon Howard
2006-01-02
Refer to connected clients by their AddrToString() output rather than just
Simon Howard
2006-01-02
Remove test code
Simon Howard
2006-01-02
Fix packet not freed back after being sent.
Simon Howard
2006-01-02
Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_.
Simon Howard
2006-01-01
Client disconnect code
Simon Howard
2005-12-30
Fix client code to correctly send reply to server on connection.
Simon Howard
2005-12-29
Working client connect code
Simon Howard
2005-12-29
Add initial client/server connect code. Reorganise sources list in
Simon Howard