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2006-02-23Add lowres_turn to indicate whether we generate angleturns which areSimon Howard
8-bit as opposed to 16-bit. This is used when recording demos without -longtics enabled. Sync this option between clients in a netgame, so that if one player is recording a Vanilla demo, all clients record in lowres. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 378
2006-02-23Add lowres_turn parameter to net_full_ticcmd_t structure r/w functionsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 376
2006-02-16Define a new type net_full_ticcmd_t, a structure containing all ticcmdsSimon Howard
for a given tic. Store received game data in a receive window. Add send queues for clients and add data from the receive window to generate complete sets of ticcmds. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 369
2006-01-14Include the game version in the settings structure.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 295
2006-01-13Update prototypes to match header. Make sure we include the header in theSimon Howard
source file. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 288
2006-01-13Signed integer read functions. Use these when reading ticcmd diffs.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 287
2006-01-11ticcmd diffs: allow compare and patching ticcmds, and reading/writingSimon Howard
ticdiffs to packets. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 281
2005-12-30Fix client code to correctly send reply to server on connection.Simon Howard
Add "waiting screen" while waiting for the game to start. Hook in the new networking code into the main game code. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 235