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path: root/src/net_structrw.c
AgeCommit message (Expand)Author
2008-01-24Fix fast / respawning monsters parameter not exchanged when startingSimon Howard
2007-06-27Interpret skill level setting as a signed integer, to allow -skill 0.Simon Howard
2006-10-18Strip out CVS logs, RCS Id tags.Simon Howard
2006-10-06Send deh/wad checksums to the server when connecting.Simon Howard
2006-09-17Split off query data into a net_querydata_t structure in net_structrw.cSimon Howard
2006-09-01Sync the -loadgame parameter across all clients connected to a server.Simon Howard
2006-05-05Syncronise the -timer/-avg parameters across all clients to avoid desyncs.Simon Howard
2006-04-14Add ability to play using the Vanilla player sync codeSimon Howard
2006-03-02_Really_ fix -nomonsters.Simon Howard
2006-02-27Working client sync: adjust the clock to try to match the latency of other Simon Howard
2006-02-23Add lowres_turn to indicate whether we generate angleturns which areSimon Howard
2006-02-23Add lowres_turn parameter to net_full_ticcmd_t structure r/w functionsSimon Howard
2006-02-16Define a new type net_full_ticcmd_t, a structure containing all ticcmdsSimon Howard
2006-01-14Include the game version in the settings structure.Simon Howard
2006-01-13Update prototypes to match header. Make sure we include the header in theSimon Howard
2006-01-13Signed integer read functions. Use these when reading ticcmd diffs.Simon Howard
2006-01-11ticcmd diffs: allow compare and patching ticcmds, and reading/writingSimon Howard
2005-12-30Fix client code to correctly send reply to server on connection.Simon Howard