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chocolate-doom
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chocolate-doom-2.2.1 with trimui s support
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net_structrw.c
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Author
2008-01-24
Fix fast / respawning monsters parameter not exchanged when starting
Simon Howard
2007-06-27
Interpret skill level setting as a signed integer, to allow -skill 0.
Simon Howard
2006-10-18
Strip out CVS logs, RCS Id tags.
Simon Howard
2006-10-06
Send deh/wad checksums to the server when connecting.
Simon Howard
2006-09-17
Split off query data into a net_querydata_t structure in net_structrw.c
Simon Howard
2006-09-01
Sync the -loadgame parameter across all clients connected to a server.
Simon Howard
2006-05-05
Syncronise the -timer/-avg parameters across all clients to avoid desyncs.
Simon Howard
2006-04-14
Add ability to play using the Vanilla player sync code
Simon Howard
2006-03-02
_Really_ fix -nomonsters.
Simon Howard
2006-02-27
Working client sync: adjust the clock to try to match the latency of other
Simon Howard
2006-02-23
Add lowres_turn to indicate whether we generate angleturns which are
Simon Howard
2006-02-23
Add lowres_turn parameter to net_full_ticcmd_t structure r/w functions
Simon Howard
2006-02-16
Define a new type net_full_ticcmd_t, a structure containing all ticcmds
Simon Howard
2006-01-14
Include the game version in the settings structure.
Simon Howard
2006-01-13
Update prototypes to match header. Make sure we include the header in the
Simon Howard
2006-01-13
Signed integer read functions. Use these when reading ticcmd diffs.
Simon Howard
2006-01-11
ticcmd diffs: allow compare and patching ticcmds, and reading/writing
Simon Howard
2005-12-30
Fix client code to correctly send reply to server on connection.
Simon Howard