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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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net_structrw.c
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Author
2013-10-06
Change netgame version mismatch message to be reminiscent of the Vanilla
Simon Howard
2013-09-21
Sync -random command line parameter as part of game settings.
Simon Howard
2013-04-03
Don't start the game until all players are ready. Send waiting data to
Simon Howard
2012-10-28
Merge from trunk.
Simon Howard
2012-10-28
Add functions for network signature requests. These request the signed
Simon Howard
2012-10-25
Switch from MD5 to SHA-1 for network digests.
Simon Howard
2011-10-23
Fix compiler warnings (thanks Edward-San).
Simon Howard
2011-10-19
Send MAXPLAYERS value for game on connect to server. Make server adapt
Simon Howard
2011-10-19
Change MAXPLAYERS to NET_MAXPLAYERS and add back individual MAXPLAYERS
Simon Howard
2011-10-17
Tweak Strife buttons2 field to be differential against previous value,
Simon Howard
2011-10-17
Fix tic diffs to handle Strife fields correctly.
Simon Howard
2011-10-17
Rework net_connect_data_t structure to include WAD and Dehacked
Simon Howard
2011-10-14
Convert Hexen to use common main loop code. Working multiplayer!
Simon Howard
2011-09-17
Add multiplayer query code to setup tool, and rework join game
Simon Howard
2010-11-20
Remove dependency of network code on Doom code.
Simon Howard
2009-05-07
Diff tics containing Heretic/Hexen fields.
Simon Howard
2008-10-31
- Delete the "all-in-one" project file and rename the solution file to
Russell Rice
2008-09-06
Remove includes of doomdef.h where possible, move generic parts into top
Simon Howard
2008-01-24
Fix fast / respawning monsters parameter not exchanged when starting
Simon Howard
2007-06-27
Interpret skill level setting as a signed integer, to allow -skill 0.
Simon Howard
2006-10-18
Strip out CVS logs, RCS Id tags.
Simon Howard
2006-10-06
Send deh/wad checksums to the server when connecting.
Simon Howard
2006-09-17
Split off query data into a net_querydata_t structure in net_structrw.c
Simon Howard
2006-09-01
Sync the -loadgame parameter across all clients connected to a server.
Simon Howard
2006-05-05
Syncronise the -timer/-avg parameters across all clients to avoid desyncs.
Simon Howard
2006-04-14
Add ability to play using the Vanilla player sync code
Simon Howard
2006-03-02
_Really_ fix -nomonsters.
Simon Howard
2006-02-27
Working client sync: adjust the clock to try to match the latency of other
Simon Howard
2006-02-23
Add lowres_turn to indicate whether we generate angleturns which are
Simon Howard
2006-02-23
Add lowres_turn parameter to net_full_ticcmd_t structure r/w functions
Simon Howard
2006-02-16
Define a new type net_full_ticcmd_t, a structure containing all ticcmds
Simon Howard
2006-01-14
Include the game version in the settings structure.
Simon Howard
2006-01-13
Update prototypes to match header. Make sure we include the header in the
Simon Howard
2006-01-13
Signed integer read functions. Use these when reading ticcmd diffs.
Simon Howard
2006-01-11
ticcmd diffs: allow compare and patching ticcmds, and reading/writing
Simon Howard
2005-12-30
Fix client code to correctly send reply to server on connection.
Simon Howard