Age | Commit message (Expand) | Author |
2007-06-27 | Interpret skill level setting as a signed integer, to allow -skill 0. | Simon Howard |
2006-10-18 | Strip out CVS logs, RCS Id tags. | Simon Howard |
2006-10-06 | Send deh/wad checksums to the server when connecting. | Simon Howard |
2006-09-17 | Split off query data into a net_querydata_t structure in net_structrw.c | Simon Howard |
2006-09-01 | Sync the -loadgame parameter across all clients connected to a server. | Simon Howard |
2006-05-05 | Syncronise the -timer/-avg parameters across all clients to avoid desyncs. | Simon Howard |
2006-04-14 | Add ability to play using the Vanilla player sync code | Simon Howard |
2006-03-02 | _Really_ fix -nomonsters. | Simon Howard |
2006-02-27 | Working client sync: adjust the clock to try to match the latency of other | Simon Howard |
2006-02-23 | Add lowres_turn to indicate whether we generate angleturns which are | Simon Howard |
2006-02-23 | Add lowres_turn parameter to net_full_ticcmd_t structure r/w functions | Simon Howard |
2006-02-16 | Define a new type net_full_ticcmd_t, a structure containing all ticcmds | Simon Howard |
2006-01-14 | Include the game version in the settings structure. | Simon Howard |
2006-01-13 | Update prototypes to match header. Make sure we include the header in the | Simon Howard |
2006-01-13 | Signed integer read functions. Use these when reading ticcmd diffs. | Simon Howard |
2006-01-11 | ticcmd diffs: allow compare and patching ticcmds, and reading/writing | Simon Howard |
2005-12-30 | Fix client code to correctly send reply to server on connection. | Simon Howard |