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path: root/src/net_structrw.c
AgeCommit message (Expand)Author
2013-04-03Don't start the game until all players are ready. Send waiting data toSimon Howard
2012-10-28Merge from trunk.Simon Howard
2012-10-28Add functions for network signature requests. These request the signedSimon Howard
2012-10-25Switch from MD5 to SHA-1 for network digests.Simon Howard
2011-10-23Fix compiler warnings (thanks Edward-San).Simon Howard
2011-10-19Send MAXPLAYERS value for game on connect to server. Make server adaptSimon Howard
2011-10-19Change MAXPLAYERS to NET_MAXPLAYERS and add back individual MAXPLAYERSSimon Howard
2011-10-17Tweak Strife buttons2 field to be differential against previous value,Simon Howard
2011-10-17Fix tic diffs to handle Strife fields correctly.Simon Howard
2011-10-17Rework net_connect_data_t structure to include WAD and DehackedSimon Howard
2011-10-14Convert Hexen to use common main loop code. Working multiplayer!Simon Howard
2011-09-17Add multiplayer query code to setup tool, and rework join gameSimon Howard
2010-11-20Remove dependency of network code on Doom code.Simon Howard
2009-05-07Diff tics containing Heretic/Hexen fields.Simon Howard
2008-10-31- Delete the "all-in-one" project file and rename the solution file toRussell Rice
2008-09-06Remove includes of doomdef.h where possible, move generic parts into topSimon Howard
2008-01-24Fix fast / respawning monsters parameter not exchanged when startingSimon Howard
2007-06-27Interpret skill level setting as a signed integer, to allow -skill 0.Simon Howard
2006-10-18Strip out CVS logs, RCS Id tags.Simon Howard
2006-10-06Send deh/wad checksums to the server when connecting.Simon Howard
2006-09-17Split off query data into a net_querydata_t structure in net_structrw.cSimon Howard
2006-09-01Sync the -loadgame parameter across all clients connected to a server.Simon Howard
2006-05-05Syncronise the -timer/-avg parameters across all clients to avoid desyncs.Simon Howard
2006-04-14Add ability to play using the Vanilla player sync codeSimon Howard
2006-03-02_Really_ fix -nomonsters.Simon Howard
2006-02-27Working client sync: adjust the clock to try to match the latency of other Simon Howard
2006-02-23Add lowres_turn to indicate whether we generate angleturns which areSimon Howard
2006-02-23Add lowres_turn parameter to net_full_ticcmd_t structure r/w functionsSimon Howard
2006-02-16Define a new type net_full_ticcmd_t, a structure containing all ticcmdsSimon Howard
2006-01-14Include the game version in the settings structure.Simon Howard
2006-01-13Update prototypes to match header. Make sure we include the header in theSimon Howard
2006-01-13Signed integer read functions. Use these when reading ticcmd diffs.Simon Howard
2006-01-11ticcmd diffs: allow compare and patching ticcmds, and reading/writingSimon Howard
2005-12-30Fix client code to correctly send reply to server on connection.Simon Howard