Age | Commit message (Collapse) | Author |
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message (thanks Alexandre Xavier).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2693
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2670
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players that are ready for startup progress screens.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2581
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2537
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messages from the master server, to be used at the start and end of
recording a secure demo.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2535
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2530
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2459
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its player limit to match. Update GUI code to adjust waiting screen list
size appropriately.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2442
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defines for each game. Refactor "waiting screen" data code.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2441
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rather than against zero.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2438
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2436
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checksums, plus the is_freedoom flag.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2434
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2423
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interface.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2382
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Subversion-branch: /branches/raven-branch
Subversion-revision: 2163
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Subversion-branch: /branches/raven-branch
Subversion-revision: 1512
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chocolate.sln
- Create separate msvc projects for all games supported, which work the
same as the codeblocks ones
- Include fixes (nothing compiler specific, just additions of stdio.h)
to build with msvc
Subversion-branch: /branches/raven-branch
Subversion-revision: 1371
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level.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1204
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netgames (thanks GhostlyDeath).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1014
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 927
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 704
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 688
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 612
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Loading/saving multiplayer games should all work now.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 593
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 475
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 470
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 404
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players. Allow the menu ticker to run even if the main game ticker
doesn't run. Remove time request/response code (now using game latency).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 394
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8-bit as opposed to 16-bit. This is used when recording demos without
-longtics enabled. Sync this option between clients in a netgame, so
that if one player is recording a Vanilla demo, all clients record
in lowres.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 378
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 376
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for a given tic. Store received game data in a receive window. Add
send queues for clients and add data from the receive window to
generate complete sets of ticcmds.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 369
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 295
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source file.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 288
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 287
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ticdiffs to packets.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 281
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Add "waiting screen" while waiting for the game to start.
Hook in the new networking code into the main game code.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 235
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