Age | Commit message (Collapse) | Author |
|
messages from the master server, to be used at the start and end of
recording a secure demo.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2535
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2530
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 704
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 688
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 612
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 376
|
|
for a given tic. Store received game data in a receive window. Add
send queues for clients and add data from the receive window to
generate complete sets of ticcmds.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 369
|
|
source file.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 288
|
|
ticdiffs to packets.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 281
|
|
Add "waiting screen" while waiting for the game to start.
Hook in the new networking code into the main game code.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 235
|