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path: root/src/p_mobj.c
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2007-09-15Check for playeringame overflow when spawning a new player (forSimon Howard
compatibility with vex6d.wad / bug_wald.lmp) Subversion-branch: /trunk/chocolate-doom Subversion-revision: 973
2007-09-14Add P_SubstNullMobj, substitute NULL mobjs for a dummy mobj whereSimon Howard
mo->target is not checked for NULL. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 971
2007-06-22Replace 35 with TICRATE where appropriate.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 925
2007-06-21Revert previous change from bitshifts to divides; this causes demoSimon Howard
desyncs. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 923
2007-06-16Use divides instead of bitshifts, for claritySimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 910
2006-10-18Strip out CVS logs, RCS Id tags.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 704
2006-05-23Prevent crashes when loading savegames where mancubi were in the middleSimon Howard
of firing. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 521
2006-01-29Allow map things of type <= 0 - these are ignored by Vanilla Doom.Simon Howard
Provides compatibility with plutonia.wad map12. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 354
2005-10-24Allow the game version to emulate to be specified from the command lineSimon Howard
and set compatibility options accordingly. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 223
2005-10-13Fix logic for lost soul bounceSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 191
2005-07-23Import bouncing lost soul fix from prboomSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 14
2005-07-23Update copyright to GNU GPLSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 8
2005-07-23Initial revisionSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 4