Age | Commit message (Collapse) | Author |
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function that checks the format string is a valid replacement. Also add
DEH_fprintf and DEH_snprintf functions to use throughout the code to do
similar checking.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1927
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1926
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1120
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overwrite the existing savegame.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1119
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 704
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 531
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revenant tracers in savegames.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 485
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bug add a "vanilla_savegame_limit" config file option which allows
the limit to be disabled if necessary.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 367
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 300
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 299
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copying the raw structures. This way, we read and write to the DOS
savegame format always, regardless of the compiler and processor
architecture, to ensure Vanilla compatibility.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 298
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 296
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Create a function to find the filename for a savegame slot. Store
savegames in the config dir.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 202
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 8
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 4
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