Age | Commit message (Expand) | Author |
---|---|---|
2008-08-09 | Don't modify level lumps when loading levels. | Simon Howard |
2008-05-04 | Remove Vanilla Doom reload hack. | Simon Howard |
2008-05-02 | Fix up some more code calling Z_Free instead of W_ReleaseLumpNum. | Simon Howard |
2008-04-02 | April Fools! | Simon Howard |
2008-04-01 | Flip all levels on load - the game is more fun this way. | Simon Howard |
2007-03-15 | Use SDL for endianness byte swapping. m_swap.c removed; m_swap.h renamed | Simon Howard |
2006-10-18 | Strip out CVS logs, RCS Id tags. | Simon Howard |
2006-06-16 | Add hash table for fast texture lookup; refactor P_GroupLines to use an | Simon Howard |
2006-03-24 | Use "sizeof(line_t *)" not "4". Fixes 64-bit builds. | Simon Howard |
2006-01-29 | Shut up compiler warnings | Simon Howard |
2006-01-23 | Allow changing the names of level lump names via dehacked. | Simon Howard |
2005-07-23 | Use ANSI-standard limit constants. Remove LINUX define. | Simon Howard |
2005-07-23 | Update copyright to GNU GPL | Simon Howard |
2005-07-23 | Initial revision | Simon Howard |