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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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p_setup.c
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Author
2011-03-09
Add null sector dereference emulation code from Prboom+, to fix desync
Simon Howard
2010-11-30
Remove "-debugfile" command line option and associated variable.
Simon Howard
2010-05-01
Silence printf(DEH_String(...)) warnings, by providing a DEH_printf
Simon Howard
2010-04-24
Add -reject_pad_with_ff parameter to allow padding value to be
Simon Howard
2010-04-23
Add REJECT buffer overflow emulation, based on code from PrBoom+ (thanks
Simon Howard
2010-01-26
Fix glass hack windows where a linedef is flagged as two sided but has
Simon Howard
2008-08-09
Don't modify level lumps when loading levels.
Simon Howard
2008-05-04
Remove Vanilla Doom reload hack.
Simon Howard
2008-05-02
Fix up some more code calling Z_Free instead of W_ReleaseLumpNum.
Simon Howard
2008-04-02
April Fools!
Simon Howard
2008-04-01
Flip all levels on load - the game is more fun this way.
Simon Howard
2007-03-15
Use SDL for endianness byte swapping. m_swap.c removed; m_swap.h renamed
Simon Howard
2006-10-18
Strip out CVS logs, RCS Id tags.
Simon Howard
2006-06-16
Add hash table for fast texture lookup; refactor P_GroupLines to use an
Simon Howard
2006-03-24
Use "sizeof(line_t *)" not "4". Fixes 64-bit builds.
Simon Howard
2006-01-29
Shut up compiler warnings
Simon Howard
2006-01-23
Allow changing the names of level lump names via dehacked.
Simon Howard
2005-07-23
Use ANSI-standard limit constants. Remove LINUX define.
Simon Howard
2005-07-23
Update copyright to GNU GPL
Simon Howard
2005-07-23
Initial revision
Simon Howard