Age | Commit message (Collapse) | Author |
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function that checks the format string is a valid replacement. Also add
DEH_fprintf and DEH_snprintf functions to use throughout the code to do
similar checking.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1927
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colormaps that are usually used when taking damage (or using the berserk
pack). This matches the Vanilla chex.exe behavior (thanks Fuzztooth).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1812
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that overflowing the end of one list accesses the start of the next.
This trick is used by pl2.wad for its MAP33 secret level.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1806
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title in the automap for the equivalent episode 1 level.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1159
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cache when it is no longer needed. Switch existing code to use the new
API instead of Z_ChangeTag.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1134
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Subversion-revision: 860
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handling key mappings. Chocolate Doom will use the original (broken)
Doom behavior, in that keys will be unmapped. A German user will have to
type "IDMZPOS", for example. However, when actually entering text, for
savegame names and multiplayer chat, the mapped character will be used.
The reasoning here is that Vanilla users will be used to pressing the
wrong keys, but it can never be desirable to use the wrong mappings when
typing in text.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 848
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between keys pressed and characters typed, so that, for example, when
the menu prompts "press 'y' to continue", it responds to the _character_
y being typed, not the key that is 'y' on an american keyboard being
pressed. Do the same when reading cheats.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 847
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using the ammo cheats.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 209
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values, God mode health value
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Subversion-revision: 208
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