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2010-01-14In Chex Quest, use the radiation suit colormap instead of the redSimon Howard
colormaps that are usually used when taking damage (or using the berserk pack). This matches the Vanilla chex.exe behavior (thanks Fuzztooth). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1812
2010-01-12Place commercial level name strings consecutively in the same array, soSimon Howard
that overflowing the end of one list accesses the start of the next. This trick is used by pl2.wad for its MAP33 secret level. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1806
2008-07-26In chex mode, always warp to an episode 1 level, and display the levelSimon Howard
title in the automap for the equivalent episode 1 level. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1159
2008-05-02Add W_CacheLumpNum,Name API to WAD code for releasing a lump back toSimon Howard
cache when it is no longer needed. Switch existing code to use the new API instead of Z_ChangeTag. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1134
2007-05-19Don't allow idclev in netgames.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 879
2007-03-16Add config file option to enable/disable native keyboard bindings.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 860
2007-03-09Partially revert the last change. I'm going with a mixed approach forSimon Howard
handling key mappings. Chocolate Doom will use the original (broken) Doom behavior, in that keys will be unmapped. A German user will have to type "IDMZPOS", for example. However, when actually entering text, for savegame names and multiplayer chat, the mapped character will be used. The reasoning here is that Vanilla users will be used to pressing the wrong keys, but it can never be desirable to use the wrong mappings when typing in text. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 848
2007-03-09Pay closer attention to keyboard mappings. In the menu code, distinguishSimon Howard
between keys pressed and characters typed, so that, for example, when the menu prompts "press 'y' to continue", it responds to the _character_ y being typed, not the key that is 'y' on an american keyboard being pressed. Do the same when reading cheats. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 847
2006-10-18Strip out CVS logs, RCS Id tags.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 704
2006-09-22Add DEH_String() conversions on more strings that are not being converted.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 653
2006-01-22Allow changing the status bar graphic lumps via dehackedSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 326
2005-10-17Dehacked Misc support: Controls for the armor and armor class set whenSimon Howard
using the ammo cheats. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 209
2005-10-17Dehacked Misc support: Max soulsphere, Soulsphere+Megasphere health bonusSimon Howard
values, God mode health value Subversion-branch: /trunk/chocolate-doom Subversion-revision: 208
2005-10-06Must use the right no clipping cheat for the right game.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 166
2005-10-04Rewrite cheats code. Add dehacked cheat replacement.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 162
2005-10-03Dehacked text substitutionsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 160
2005-09-04Doom v1.9 doesnt allow cheats in nightmare mode!Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 67
2005-08-04Fix clev cheatSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 35
2005-07-23Update copyright to GNU GPLSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 8
2005-07-23Initial revisionSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 4