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path: root/src/strife/d_main.c
AgeCommit message (Expand)Author
2013-10-08Don't grab the mouse at the Strife startup screen.Simon Howard
2013-09-19Change to using V_DrawFilledBox to clear the intro screen instead ofJames Haley
2013-09-16Support for the -random parameter. Needs netcode support (passing theJames Haley
2013-09-15Hopefully complete implementation of player names and Strife player chatJames Haley
2013-09-04Don't show ENDOOM screen when aborting netgame startup (thanks AlexandreSimon Howard
2013-08-10Fix Strife documentation comments. Remove -episode which does not existSimon Howard
2013-08-10Tweak Strife documentation comments.Simon Howard
2013-04-05Use two-stage netgame startup for Strife, and restore the previousSimon Howard
2013-03-24Initial docgen changes to generate manpages for Heretic, Hexen, Strife.Simon Howard
2013-03-02Complete support for v1.31 behaviors in addition to v1.2, including theJames Haley
2012-02-14Fix save game directory behavior under Windows.Simon Howard
2012-02-10Addiional words on the INTRO-FIXME comments.James Haley
2012-02-10While I'm screwing with intro related stuff, I may as well replace theJames Haley
2012-02-10Added INTRO-FIXME tags to borked-up intro code.James Haley
2012-02-09Two Strife bugs knocked out:James Haley
2011-10-30Fix previous change - Strife games are not always -altdeath; the defaultSimon Howard
2011-10-29Update Strife multiplayer behavior to always use altdeath mode inSimon Howard
2011-10-29Enable gcc warning to detect redundant declarations, and clean upSimon Howard
2011-10-17Always show the Strife intro splash screen in windowed mode, and finishSimon Howard
2011-10-13Add temporary hack to fix Strife multiplayer startup when the introSimon Howard
2011-10-13Update Strife main loop code to use d_loop.c common main loop code.Simon Howard
2011-10-10Re-enable FEATURE_MULTIPLAYER, but #undef it in the Strife code so theSimon Howard
2011-09-26Add graphical_startup option for Strife (to match Heretic/Hexen).Simon Howard
2011-09-25Temporary hack to avoid needing an Excedrin.James Haley
2011-09-24Start -testcontrols for Strife on level 3 (rebel base).Simon Howard
2011-09-24Don't show graphical startup for Heretic, Hexen or Strife when runningSimon Howard
2011-09-24Rework Strife -testcontrols code to use common code.Simon Howard
2011-09-19The current Chocolate Strife code emulates v1.2, not 1.31. 1.31 supportJames Haley
2011-09-18Fix a minor annoyance with Strife startup - we are *not* emulating theSimon Howard
2011-06-29Added support for -work and -flip command-line parameters. -randomJames Haley
2011-03-06Fix up config file variables to match Vanilla.Simon Howard
2011-03-06Merge from raven-branch.Simon Howard
2011-03-02Fixed automap background color, size of plrkilledmsg buffer, a bug whichJames Haley
2011-02-20Removed ability to disable messages, and replaced with configurationJames Haley
2011-02-12Merge from raven-branch. FEATURE_MULTIPLAYER has been disabledSimon Howard
2011-02-12Savegame code complete, hubs functional. Chocolate Strife is playable!James Haley
2011-02-11Don't crash in D_IntroBackground when using -nograph.James Haley
2011-02-11Finished routines in m_saves.c. Added M_CreateSaveDirs to makeJames Haley
2011-02-10Restarted work on hub save code. Brought in multiple filepath handlingJames Haley
2011-02-07Added graphical intro loading screen, and -nograph parameter whichJames Haley
2011-02-06Numerous fixes/adjustments: removed bodyque, restored "is turbo" (foundJames Haley
2010-10-03Eliminated the rest of the notion of an episode, added proper skyJames Haley
2010-09-29Significant work on savegames.James Haley
2010-09-19Massive work on the HUD. Multiline messages now work properly and areJames Haley
2010-09-14Fully implemented all finale code, including "intermission" speeches byJames Haley
2010-09-13+ stonecold/workparm variables addedSamuel Villareal
2010-09-12+ Updating pagetics in D_DoAdvanceDemo to ticratesSamuel Villareal
2010-09-12Fix build.Simon Howard
2010-09-12Functional demosequence for storyboard intro and exit outro.James Haley
2010-09-11Added code (some possibly temporary?) to load voices.wad. Fixed severalJames Haley