Age | Commit message (Collapse) | Author |
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D_CheckNetGame
Subversion-branch: /branches/v2-branch
Subversion-revision: 2738
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2670
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2612
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startup splash-screen behavior (before it was modified in r2435).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2586
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the spinal loading screen.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2585
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2583
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2582
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2537
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is -deathmatch and -altdeath enables Deathmatch II mode.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2471
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netgames, and remove code for -deathmatch parameter. Update setup tool
to remove game type dropdown when setting up a Strife game.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2470
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instances of this within the code (thanks Edward-san).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2468
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its player limit to match. Update GUI code to adjust waiting screen list
size appropriately.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2442
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checksums, plus the is_freedoom flag.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2434
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2428
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Working multiplayer!
Subversion-branch: /branches/v2-branch
Subversion-revision: 2416
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build isn't broken.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2411
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* Be vanilla-compatible with callpoint to M_Ticker.
* Use a temporary screen buffer for screen wipes to avoid overdrawing
the screen during the fade process. This didn't happen in vanilla due
to its refresh system.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2352
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temporarily until the netgame changes on raven-branch are finished.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2259
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it in there after all), removed some dead code in p_dialog, added a
'default: break;' case in EV_VerticalDoor, initialize
player_t::allegiance in P_SetupLevel, minor changes to EV_Teleport,
2nd-pass verification for p_tick, and big fixes in p_user.c including
noclip cheat, viewz clipping against floor, air control thrust amount,
and missing/incorrect else's.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2250
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2051
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on dialog engine, p_enemy code, and support for all new mapthing_t flag
values in P_SpawnMapThing.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2015
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to build libstrife.a rather than libdoom.a, add chocolate-strife to
src/Makefile.am.
Subversion-branch: /branches/strife-branch
Subversion-revision: 1840
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Subversion-branch: /branches/strife-branch
Subversion-revision: 1839
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needs own Makefile.am, and eventual removal of modules not used by
Strife / addition of modules not sharable with Doom.
Subversion-branch: /branches/strife-branch
Subversion-revision: 1838
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