Age | Commit message (Collapse) | Author |
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defines for each game. Refactor "waiting screen" data code.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2441
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routines from Eternity.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2252
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message, PST_REBORN set in G_DoLoadLevel if players.health <= 0,
M_ClearRandom doesn't seed rndindex with time(), A_Chase doesn't check
for target->health <= 0 when decrementing actor->threshold, and
A_AcolyteSpecial fixed - ALL blue acolytes must be dead, not just one.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2248
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2150
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(Strife doesn't withhold mobj->reactioncount in skill 5), added static
line specials 142, 143, and 149 for vertical texture scrolling, and made
note of a bug with Irale's door line type.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2142
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2139
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2129
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super-shortcut. Implemented A_BossDeath - needs moar testing! Resolved
conflict with p_inter.c.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2107
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EV_VerticalDoor because it had all the types present and no errors such
as missing parentheses. Please tell me next time if you're going to
start working on the same thing I am doing, as I don't like wasting my
entire evening.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2093
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2090
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Macil and all three endings.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2086
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elimination of tabs in altered functions. Also refactored a few strings
to use DEH_String.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2082
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+ quest enum added
+ P_damagemobj partially done
+ P_SpawnPlayer/G_PlayerReborn updated
Subversion-branch: /branches/strife-branch
Subversion-revision: 2079
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+ Power tics implemented
+ Power enums implemented
+ More inventory functions implemented
Subversion-branch: /branches/strife-branch
Subversion-revision: 2061
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+ Key enumerations added
Subversion-branch: /branches/strife-branch
Subversion-revision: 2057
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on dialog engine, p_enemy code, and support for all new mapthing_t flag
values in P_SpawnMapThing.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2015
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+ A_FireGrenade and A_MissileTick codepointers added
+ Step up height changed to 16*FRACUNIT (non-human things are excluded)
+ Fixed bug in P_MovePlayer where player cannot climb over things when
pressing forward and jumping. Missed a line of code for this
+ P_SpawnSubMissile renamed to P_SpawnFaceMissile
+ P_SpawnMortar added
+ Ammo types added
+ Fixed some inaccuracies in P_SpawnBlood
Subversion-branch: /branches/strife-branch
Subversion-revision: 2008
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All strife codepointers are set as placeholders
+ Strife weapons implemented
+ All state references commented out
+ All weapon references commented out
Subversion-branch: /branches/strife-branch
Subversion-revision: 1984
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enum-determined arrays which will be tackled individually. Removed
player itemcount, secretcount, and didsecret fields. Changed
armorpoints, armortype, and killcount to shorts. Added all runtime
Strife sector types and changed handling of DOOM types where
appropriate. Added nukagecount handling in P_PlayerThink.
Subversion-branch: /branches/strife-branch
Subversion-revision: 1981
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to build libstrife.a rather than libdoom.a, add chocolate-strife to
src/Makefile.am.
Subversion-branch: /branches/strife-branch
Subversion-revision: 1840
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Subversion-branch: /branches/strife-branch
Subversion-revision: 1839
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needs own Makefile.am, and eventual removal of modules not used by
Strife / addition of modules not sharable with Doom.
Subversion-branch: /branches/strife-branch
Subversion-revision: 1838
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