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path: root/src/strife/doomdef.h
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2010-09-18Revisions to objective macro and addition of voice with objective forJames Haley
super-shortcut. Implemented A_BossDeath - needs moar testing! Resolved conflict with p_inter.c. Subversion-branch: /branches/strife-branch Subversion-revision: 2107
2010-09-16Had to majorly deconflict p_doors.c; kept my version of lock switch inJames Haley
EV_VerticalDoor because it had all the types present and no errors such as missing parentheses. Please tell me next time if you're going to start working on the same thing I am doing, as I don't like wasting my entire evening. Subversion-branch: /branches/strife-branch Subversion-revision: 2093
2010-09-16+ EV_DoLockedDoor completedSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2090
2010-09-14Fully implemented all finale code, including "intermission" speeches byJames Haley
Macil and all three endings. Subversion-branch: /branches/strife-branch Subversion-revision: 2086
2010-09-13Started finale slideshow stuff, added/tweaked quest flags, and did someJames Haley
elimination of tabs in altered functions. Also refactored a few strings to use DEH_String. Subversion-branch: /branches/strife-branch Subversion-revision: 2082
2010-09-13+ stonecold/workparm variables addedSamuel Villareal
+ quest enum added + P_damagemobj partially done + P_SpawnPlayer/G_PlayerReborn updated Subversion-branch: /branches/strife-branch Subversion-revision: 2079
2010-09-11+ P_GivePower updateSamuel Villareal
+ Power tics implemented + Power enums implemented + More inventory functions implemented Subversion-branch: /branches/strife-branch Subversion-revision: 2061
2010-09-10+ P_GiveItemToPlayer fleshed outSamuel Villareal
+ Key enumerations added Subversion-branch: /branches/strife-branch Subversion-revision: 2057
2010-09-05Corrections to some of Kaiser's previous commits. Also, significant workJames Haley
on dialog engine, p_enemy code, and support for all new mapthing_t flag values in P_SpawnMapThing. Subversion-branch: /branches/strife-branch Subversion-revision: 2015
2010-09-04+ Map flags for things added (MTF_*)Samuel Villareal
+ A_FireGrenade and A_MissileTick codepointers added + Step up height changed to 16*FRACUNIT (non-human things are excluded) + Fixed bug in P_MovePlayer where player cannot climb over things when pressing forward and jumping. Missed a line of code for this + P_SpawnSubMissile renamed to P_SpawnFaceMissile + P_SpawnMortar added + Ammo types added + Fixed some inaccuracies in P_SpawnBlood Subversion-branch: /branches/strife-branch Subversion-revision: 2008
2010-08-31+ Stripped out all doom states/sprites and added strife states/sprites.Samuel Villareal
All strife codepointers are set as placeholders + Strife weapons implemented + All state references commented out + All weapon references commented out Subversion-branch: /branches/strife-branch Subversion-revision: 1984
2010-08-31Revamped player_t to match binary layout of structure, aside fromJames Haley
enum-determined arrays which will be tackled individually. Removed player itemcount, secretcount, and didsecret fields. Changed armorpoints, armortype, and killcount to shorts. Added all runtime Strife sector types and changed handling of DOOM types where appropriate. Added nukagecount handling in P_PlayerThink. Subversion-branch: /branches/strife-branch Subversion-revision: 1981
2010-02-01Create strife directory as a copy of doom directory, change Makefile.amSimon Howard
to build libstrife.a rather than libdoom.a, add chocolate-strife to src/Makefile.am. Subversion-branch: /branches/strife-branch Subversion-revision: 1840
2010-02-01Remove improperly-created strife directory.Simon Howard
Subversion-branch: /branches/strife-branch Subversion-revision: 1839
2010-02-01Populated src/strife with copy of source files from src/doom - TODOs:James Haley
needs own Makefile.am, and eventual removal of modules not used by Strife / addition of modules not sharable with Doom. Subversion-branch: /branches/strife-branch Subversion-revision: 1838