summaryrefslogtreecommitdiff
path: root/src/strife/g_game.c
AgeCommit message (Expand)Author
2015-05-08warnings: fix "redundant redeclaration of ‘player_names’"Fabian Greffrath
2015-01-19Add extra checks to weapon cycling loops.Simon Howard
2014-10-24Upstream fix 1James Haley
2014-05-05Clean up file headers.Simon Howard
2014-04-30strife: Fix joystick jump button.Simon Howard
2014-04-19joystick: Add an axis to allow strafing.Simon Howard
2014-04-01Replace all snprintf() calls with M_snprintf().Simon Howard
2014-03-30strife: Eliminate use of sprintf().Simon Howard
2014-03-29strife: Eliminate use of unsafe string functions.Simon Howard
2014-03-24Fix various Clang compiler warnings.Simon Howard
2014-03-17Allow for PNG screenshots.Fabian Greffrath
2013-11-03Merge from trunk.Simon Howard
2013-11-02* Fixed deathmatch spots error message to match binary (why'd theyJames Haley
2013-09-15Hopefully complete implementation of player names and Strife player chatJames Haley
2013-08-10Tweak Strife documentation comments.Simon Howard
2013-03-24Initial docgen changes to generate manpages for Heretic, Hexen, Strife.Simon Howard
2012-02-10Remove all temporary code that was put in place until MAXPLAYERS becameJames Haley
2011-10-29Enable gcc warning to detect redundant declarations, and clean upSimon Howard
2011-10-13Update Strife main loop code to use d_loop.c common main loop code.Simon Howard
2011-09-25Fix Strife weapon-cycling rules.Simon Howard
2011-09-24Rework Strife -testcontrols code to use common code.Simon Howard
2011-06-04Resolved some TODOs and fixed a couple of problem spots that wereJames Haley
2011-02-12Merge from raven-branch. FEATURE_MULTIPLAYER has been disabledSimon Howard
2011-02-12Savegame code complete, hubs functional. Chocolate Strife is playable!James Haley
2011-02-10Restarted work on hub save code. Brought in multiple filepath handlingJames Haley
2011-02-06Numerous fixes/adjustments: removed bodyque, restored "is turbo" (foundJames Haley
2011-02-05Documented most of the questflags. Misc fixes: Removed "is turbo!"James Haley
2010-10-04Added mobjinfo/state adjustments for various skill levels. Changed skyJames Haley
2010-10-03Eliminated the rest of the notion of an episode, added proper skyJames Haley
2010-09-29Significant work on savegames.James Haley
2010-09-27Code for line types 196 and 212 (thought I committed that already o_O),James Haley
2010-09-25+ stonecold, jimmy, gripper, donnytrump, and lego cheats addedSamuel Villareal
2010-09-22Added linetype 180 to P_ShootSpecialLine and vetted other line types.James Haley
2010-09-22P_CrossSpecialLine is approximately 95% complete.James Haley
2010-09-18More use of DEH_String and DEH_snprintf, especially in the dialogJames Haley
2010-09-17Vetted all existing floor types and modified/added ones which changed.James Haley
2010-09-16Work on cheats and on teleportation effects.James Haley
2010-09-14Fully implemented all finale code, including "intermission" speeches byJames Haley
2010-09-13+ P_DamageMobj mapped outSamuel Villareal
2010-09-13+ stonecold/workparm variables addedSamuel Villareal
2010-09-11+ P_RemoveInventoryItem and P_DropInventoryItem implementedSamuel Villareal
2010-09-09Merge from raven-branch.Simon Howard
2010-09-08Small comment change, tabs out of M_Responder for editability.James Haley
2010-09-07+ P_DialogStart implementedSamuel Villareal
2010-09-05Corrections to some of Kaiser's previous commits. Also, significant workJames Haley
2010-09-04+ Map flags for things added (MTF_*)Samuel Villareal
2010-09-03+ More button flags added to buttoncode_eSamuel Villareal
2010-08-31+ Stripped out all doom states/sprites and added strife states/sprites.Samuel Villareal
2010-08-31Revamped player_t to match binary layout of structure, aside fromJames Haley
2010-08-30+ Change to patch/maptexture data structureSamuel Villareal