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chocolate-doom
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chocolate-doom-2.2.1 with trimui s support
neonloop
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strife
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g_game.c
Age
Commit message (
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Author
2010-09-14
Fully implemented all finale code, including "intermission" speeches by
James Haley
2010-09-13
+ P_DamageMobj mapped out
Samuel Villareal
2010-09-13
+ stonecold/workparm variables added
Samuel Villareal
2010-09-11
+ P_RemoveInventoryItem and P_DropInventoryItem implemented
Samuel Villareal
2010-09-09
Merge from raven-branch.
Simon Howard
2010-09-08
Small comment change, tabs out of M_Responder for editability.
James Haley
2010-09-07
+ P_DialogStart implemented
Samuel Villareal
2010-09-05
Corrections to some of Kaiser's previous commits. Also, significant work
James Haley
2010-09-04
+ Map flags for things added (MTF_*)
Samuel Villareal
2010-09-03
+ More button flags added to buttoncode_e
Samuel Villareal
2010-08-31
+ Stripped out all doom states/sprites and added strife states/sprites.
Samuel Villareal
2010-08-31
Revamped player_t to match binary layout of structure, aside from
James Haley
2010-08-30
+ Change to patch/maptexture data structure
Samuel Villareal
2010-08-25
Added riftSpots and fleshed out Strife level exit behavior as far as
James Haley
2010-08-24
Removed storedemo and Chex Quest cruft, adjusted screenwipe loop timing,
James Haley
2010-02-06
Merge from trunk.
Simon Howard
2010-02-01
Create strife directory as a copy of doom directory, change Makefile.am
Simon Howard
2010-02-01
Remove improperly-created strife directory.
Simon Howard
2010-02-01
Populated src/strife with copy of source files from src/doom - TODOs:
James Haley