Age | Commit message (Collapse) | Author |
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Significant work done on making enemies functional, including allied
units, Acolytes, Templars, Reavers, Sentinels, Stalkers, Inquisitors,
and Spectres. A few action functions and thingtypes were renamed.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2018
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on dialog engine, p_enemy code, and support for all new mapthing_t flag
values in P_SpawnMapThing.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2015
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Corrected names
+ Majority of player action code pointers implemented
+ Removed all unused Doom player codepointers
+ P_SpawnPlayerMissile now returns a mobj
Subversion-branch: /branches/strife-branch
Subversion-revision: 2009
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+ Strife mobjinfo structure filled
+ strife mobj flags added
Subversion-branch: /branches/strife-branch
Subversion-revision: 1985
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All strife codepointers are set as placeholders
+ Strife weapons implemented
+ All state references commented out
+ All weapon references commented out
Subversion-branch: /branches/strife-branch
Subversion-revision: 1984
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+ All doom sound references replaced with sfx_swish as placeholder
+ Removed all but MT_PLAYER mobjinfo in mobjinfo struct
Subversion-branch: /branches/strife-branch
Subversion-revision: 1980
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to build libstrife.a rather than libdoom.a, add chocolate-strife to
src/Makefile.am.
Subversion-branch: /branches/strife-branch
Subversion-revision: 1840
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Subversion-branch: /branches/strife-branch
Subversion-revision: 1839
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needs own Makefile.am, and eventual removal of modules not used by
Strife / addition of modules not sharable with Doom.
Subversion-branch: /branches/strife-branch
Subversion-revision: 1838
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