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chocolate-doom-2.2.1 with trimui s support
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p_dialog.c
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Commit message (
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Author
2010-09-14
Fully implemented all finale code, including "intermission" speeches by
James Haley
2010-09-13
Use DEH_snprintf where appropriate.
Simon Howard
2010-09-11
Added code (some possibly temporary?) to load voices.wad. Fixed several
James Haley
2010-09-11
+ P_GivePower update
Samuel Villareal
2010-09-11
+ Comments added
Samuel Villareal
2010-09-10
+ P_GiveItemToPlayer fleshed out
Samuel Villareal
2010-09-09
+ More codepointers implemented
Samuel Villareal
2010-09-09
Changed mobj_t::allegiance to mobj_t::miscdata due to the fact it has
James Haley
2010-09-08
Work on P_DialogDoChoice.
James Haley
2010-09-08
Fix static function mismatch build error.
Simon Howard
2010-09-08
Functional menupause/menupausetime, fix to wait when there's not a
James Haley
2010-09-08
+ Converting needamountx and needitemx to arrays in choice struct
Samuel Villareal
2010-09-08
Proper dialog jumptoconv logic, and more commenting in P_DialogStart.
James Haley
2010-09-08
+ Update to mapdialog struct
Samuel Villareal
2010-09-08
+ Added check if linetarget is null in P_StartDialog
Samuel Villareal
2010-09-07
+ P_DialogStart implemented
Samuel Villareal
2010-09-07
+ P_DialogStart implemented
Samuel Villareal
2010-09-05
Corrections to some of Kaiser's previous commits. Also, significant work
James Haley
2010-09-03
Code to read dialog lump field-by-field to avoid any possible problems
James Haley
2010-09-02
Added p_dialog module and header. Started work on dialog engine.
James Haley