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chocolate-doom-2.2.1 with trimui s support
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p_dialog.h
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Author
2014-05-05
Clean up file headers.
Simon Howard
2014-03-29
strife: Eliminate use of unsafe string functions.
Simon Howard
2011-02-20
Removed ability to disable messages, and replaced with configuration
James Haley
2011-02-12
Savegame code complete, hubs functional. Chocolate Strife is playable!
James Haley
2010-09-18
Tons of warnings fixed - now only 7 warnings at warning level 3, and
James Haley
2010-09-18
Revisions to objective macro and addition of voice with objective for
James Haley
2010-09-18
+ A_Tracer, A_BurnSpread and A_AcolyteSpecial done
Samuel Villareal
2010-09-16
Had to majorly deconflict p_doors.c; kept my version of lock switch in
James Haley
2010-09-14
Fully implemented all finale code, including "intermission" speeches by
James Haley
2010-09-12
+ P_KillMobj mapped out
Samuel Villareal
2010-09-10
+ P_GiveItemToPlayer fleshed out
Samuel Villareal
2010-09-09
Changed mobj_t::allegiance to mobj_t::miscdata due to the fact it has
James Haley
2010-09-08
Numbered most of the sprite enums for easy reference. Added more
James Haley
2010-09-08
Functional menupause/menupausetime, fix to wait when there's not a
James Haley
2010-09-08
+ Converting needamountx and needitemx to arrays in choice struct
Samuel Villareal
2010-09-08
+ Update to mapdialog struct
Samuel Villareal
2010-09-07
+ P_DialogStart implemented
Samuel Villareal
2010-09-07
+ P_DialogStart implemented
Samuel Villareal
2010-09-05
Corrections to some of Kaiser's previous commits. Also, significant work
James Haley
2010-09-03
Code to read dialog lump field-by-field to avoid any possible problems
James Haley
2010-09-02
Added p_dialog module and header. Started work on dialog engine.
James Haley